public FrameRateCounter(ScreenManager screenManager) : base(screenManager.Game) { _screenManager = screenManager; _format = new NumberFormatInfo(); _format.NumberDecimalSeparator = "."; #if XBOX _position = new Vector2(55, 35); #else _position = new Vector2(30, 25); #endif }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
public FarseerPhysicsGame() { Window.Title = "Farseer Physics Engine Samples Framework"; _graphics = new GraphicsDeviceManager(this); _graphics.SynchronizeWithVerticalRetrace = false; _graphics.PreferMultiSampling = true; IsFixedTimeStep = true; #if WINDOWS _graphics.PreferredBackBufferWidth = 1024; _graphics.PreferredBackBufferHeight = 768; _graphics.IsFullScreen = false; #endif #if WINDOWS_PHONE _graphics.PreferredBackBufferWidth = 800; _graphics.PreferredBackBufferHeight = 480; _graphics.IsFullScreen = true; IsFixedTimeStep = false; #endif #if XBOX _graphics.PreferredBackBufferWidth = 1280; _graphics.PreferredBackBufferHeight = 720; _graphics.IsFullScreen = true; #endif Content.RootDirectory = "Content"; IsMouseVisible = true; //new-up components and add to Game.Components ScreenManager = new ScreenManager(this); Components.Add(ScreenManager); FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager); frameRateCounter.DrawOrder = 101; Components.Add(frameRateCounter); }