예제 #1
0
        public override void LoadContent()
        {
            //We load the grenade texture here instead of inside Grenade class. Load once, use multiple times.
            _grenadeTexture = ScreenManager.ContentManager.Load <Texture2D>("Content/Grenade");

            _rectangleTexture = DrawingHelper.CreateRectangleTexture(ScreenManager.GraphicsDevice, 32, 32, 2, 0, 0,
                                                                     Color.White, Color.Black);

            _rectangleBody = BodyFactory.Instance.CreateRectangleBody(32, 32, 1f);
            _rectangleGeom = GeomFactory.Instance.CreateRectangleGeom(_rectangleBody, 32, 32);
            _rectangleGeom.FrictionCoefficient    = .4f;
            _rectangleGeom.RestitutionCoefficient = 0.0f;

            _pyramid = new Pyramid(_rectangleBody, _rectangleGeom, 32f / 5f, 32f / 5f, 32, 32, pyramidBaseBodyCount,
                                   new Vector2(ScreenManager.ScreenCenter.X - pyramidBaseBodyCount * .5f * (32 + 32 / 3),
                                               ScreenManager.ScreenHeight - 125));

            _pyramid.Load(PhysicsSimulator);

            _hairDryer = new HairDryer(new Vector2(100, 100), PhysicsSimulator);
            _hairDryer.Load(ScreenManager.ContentManager.Load <Texture2D>("Content/HairDryer"));

            base.LoadContent();
        }
예제 #2
0
        public override void LoadContent()
        {
            //We load the grenade texture here instead of inside Grenade class. Load once, use multiple times.
            _grenadeTexture = ScreenManager.ContentManager.Load<Texture2D>("Content/Grenade");

            _rectangleTexture = DrawingHelper.CreateRectangleTexture(ScreenManager.GraphicsDevice, 32, 32, 2, 0, 0,
                                                                     Color.White, Color.Black);

            _rectangleBody = BodyFactory.Instance.CreateRectangleBody(32, 32, 1f);
            _rectangleGeom = GeomFactory.Instance.CreateRectangleGeom(_rectangleBody, 32, 32);
            _rectangleGeom.FrictionCoefficient = .4f;
            _rectangleGeom.RestitutionCoefficient = 0.0f;

            _pyramid = new Pyramid(_rectangleBody, _rectangleGeom, 32f / 5f, 32f / 5f, 32, 32, pyramidBaseBodyCount,
                                   new Vector2(ScreenManager.ScreenCenter.X - pyramidBaseBodyCount * .5f * (32 + 32 / 3),
                                               ScreenManager.ScreenHeight - 125));

            _pyramid.Load(PhysicsSimulator);

            _hairDryer = new HairDryer(new Vector2(100, 100), PhysicsSimulator);
            _hairDryer.Load(ScreenManager.ContentManager.Load<Texture2D>("Content/HairDryer"));

            base.LoadContent();
        }