public override void Load() { //Mouse oldMouseState = Mouse.GetState(); //Button Vector2 buttonPosition = new Vector2(MainGame.ScreenWidth / 2 - buttonWidth / 2, MainGame.ScreenHeight / 1.6f - buttonHeight / 2); lstButton = new List <Button>(); newGameButton = new Button(new AnimatedSprite(mainGame.Content.Load <Texture2D>("button"), 570, 48, 190, 48, 0, buttonScale), "New Game", buttonPosition); newGameButton.onClick = onClickNewGame; lstButton.Add(newGameButton); buttonPosition = new Vector2(buttonPosition.X, buttonPosition.Y + buttonHeight + buttonSpace); loadGameButton = new Button(new AnimatedSprite(mainGame.Content.Load <Texture2D>("button"), 570, 48, 190, 48, 0, buttonScale), "Load Save", buttonPosition); loadGameButton.onClick = onClickLoadGame; lstButton.Add(loadGameButton); buttonPosition = new Vector2(buttonPosition.X, buttonPosition.Y + buttonHeight + buttonSpace); quitGameButton = new Button(new AnimatedSprite(mainGame.Content.Load <Texture2D>("button"), 570, 48, 190, 48, 0, buttonScale), "Quit", buttonPosition); quitGameButton.onClick = onClickQuit; lstButton.Add(quitGameButton); //Title title = "FARMING AND FIGHT"; titleScale = 2; SpriteFont font = AssetManager.MainFont; titleStringSize = font.MeasureString(title); titlePosition = new Vector2(MainGame.ScreenWidth / 2 - titleStringSize.X * titleScale / 2, (MainGame.ScreenHeight / 2.9f) - titleStringSize.Y * titleScale / 2); //save LoadSaves = false; //Test particle Engine particleEngine = new ParticleEngine(mainGame, new Vector2(MainGame.ScreenWidth / 2, MainGame.ScreenHeight / 2), null); base.Load(); }
public override void Load() { Rectangle Screen = mainGame.Window.ClientBounds; //GameFile gameFile = new GameFile(this); gameFile.ImportingGameData(); //Hero set myCharacter = new Hero(mainGame.Content.Load <Texture2D>("Player/HeroWalk_down"), mainGame.Content.Load <Texture2D>("PlayerSelector"), 16, 48, 16, 16, 0.4f, GameplayScale, this, mainGame.Content.Load <Texture2D>("Player/MageBaton")); myCharacter.Position = gameFile.HeroPosition; myCharacter.Animation["walk_left"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_left"); myCharacter.Animation["walk_up"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_up"); myCharacter.Animation["walk_right"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_right"); myCharacter.Animation["walk_down"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_down"); //Baton myCharacter.Animation["walk_left_baton"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_left_baton"); myCharacter.Animation["walk_up_baton"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_up_baton"); myCharacter.Animation["walk_right_baton"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_right_baton"); myCharacter.Animation["walk_down_baton"] = mainGame.Content.Load <Texture2D>("Player/HeroWalk_down_baton"); //TimeManager timeManager = new TimeManager(13); timeManager.SetHour(gameFile.CurrentTime); //Camera camera = new Camera(mainGame.GraphicsDevice.Viewport, myCharacter.Position); //Crop map = new TileMap(mainGame, "PlayerLevel"); map.LoadMap(); CropData.PopulateData(); CropList = new List <Crop>(); CropRecup(); map = null; //Spell spellManager = new SpellManager(); PassivSpellData.PopulateData(mainGame.Content); OffensiveSpellData.PopulateData(mainGame.Content); //Enemie EnemieData.PopulateData(mainGame.Content); enemieOutput = new EnemieOutput(); //mapFile loading mapFile = new MapFile(); //GUI gameplayOutput = new GameplayOutput(new Vector2(Screen.Width / 2, Screen.Height / 2), mainGame, mapFile, myCharacter, this); //ChangeMap mapManager = new MapManager(mainGame, this); mapManager.ChangeMap(gameFile.CurrentMap); Console.WriteLine(timeManager); if (SceneMenu.LoadSaves) { mapFile.LoadingMap(); mapFile.SetMapFile(); map = new TileMap(mainGame, mapManager.CurrentMap.FileName); //map loading map.LoadMap(); mapSaving = false; myCharacter.Position = gameFile.HeroPosition; //Camera camera.CameraFix = mapManager.CurrentMap.CameraFix; camera.Position = new Vector2(-MainGame.ScreenWidth, -MainGame.ScreenHeight); if (camera.CameraFix) { camera.Position = mapManager.CurrentMap.CameraPosition; } else { if (myCharacter.Position.Y >= (TileMap.MapHeight * TileMap.TileHeight) - MainGame.ScreenHeight / 2) { camera.Position = new Vector2(camera.Position.X, -(TileMap.MapHeight * TileMap.TileHeight - MainGame.ScreenHeight) - MainGame.ScreenHeight); } if (myCharacter.Position.X >= (TileMap.MapWidth * TileMap.TileWidth) - MainGame.ScreenWidth / 2) { camera.Position = new Vector2(-(TileMap.MapWidth * TileMap.TileWidth - MainGame.ScreenWidth) - MainGame.ScreenWidth, camera.Position.Y); } } //Inventory + time timeManager.SetHour(gameFile.CurrentTime); gameFile.GetInventory(gameplayOutput.InventoryManager); gameplayOutput.overlayInventory.Populate(); } else { //Create + save the map map = new TileMap(mainGame, "level1"); map.LoadMap(); mapFile.SavingMap(); mapFile.SetMapFile(); mapFile.LoadingMap(); gameFile.SavingGameData(); gameFile.ImportingGameData(); mapManager.ChangeMap("level1"); mapSaving = false; } //Keyboard oldKeyboardState = Keyboard.GetState(); //Mouse oldMouseState = Mouse.GetState(); //buildMode set buildMode = new BuildMode(mainGame.Content.Load <Texture2D>("Selector"), mainGame.Content.Load <Texture2D>("tileset"), this); //ParticleEngine particleEngine = new ParticleEngine(mainGame, myCharacter.Position, myCharacter); //particleEngine.PlayerFootPrint = true; //Layer layerManager = new LayerManager(this); base.Load(); }