public override void Load() { Instance = this; CheckListKey = RegisterHotKey("Soul Toggles", "L"); FreezeKey = RegisterHotKey("Freeze Time", "P"); if (!Main.dedServ) { CustomResources = new UserInterface(); SoulCheck = new Soulcheck(); Soulcheck.Visible = false; CustomResources.SetState(SoulCheck); } }
public override void Load() { Instance = this; if (Language.ActiveCulture == GameCulture.Chinese) { CheckListKey = RegisterHotKey("灵魂切换菜单", "L"); FreezeKey = RegisterHotKey("冻结时间", "P"); GoldKey = RegisterHotKey("金身", "O"); } else { CheckListKey = RegisterHotKey("Soul Toggles", "L"); FreezeKey = RegisterHotKey("Freeze Time", "P"); GoldKey = RegisterHotKey("Turn Gold", "O"); } if (!Main.dedServ) { CustomResources = new UserInterface(); SoulCheck = new Soulcheck(); Soulcheck.Visible = false; CustomResources.SetState(SoulCheck); } }