private static void Ignite() { var autoIgnite = TargetSelector.GetTarget(MyActivator.Ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= Player.GetSpellDamage(autoIgnite, MyActivator.Ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= FapturneMenu.SpellsIgniteFocus()) { MyActivator.Ignite.Cast(autoIgnite); } }