private void btn_Test_Click(object sender, EventArgs e) { List <Player> players = DataAccess.Instance.GetPlayers("Active = 1"); players.Sort(new PointsComparator()); MyMax max = new MyMax(); max.MAX = 0; int x = -1; foreach (Player p in players) { ProcessThread pt = new ProcessThread() { Max = max, Deck = players, StartIndex = x++ }; Thread thread = new Thread(pt.RunAlgorithm) { Name = "StartIndex: " + x, Priority = ThreadPriority.Lowest }; thread.Start(); } Console.Write("Done"); }
private void btn_Test_Click(object sender, EventArgs e) { List<Player> players = DataAccess.Instance.GetPlayers("Active = 1"); players.Sort(new PointsComparator()); MyMax max = new MyMax(); max.MAX = 0; int x = -1; foreach (Player p in players) { ProcessThread pt = new ProcessThread() { Max = max, Deck = players, StartIndex = x++ }; Thread thread = new Thread(pt.RunAlgorithm) { Name = "StartIndex: " + x, Priority = ThreadPriority.Lowest }; thread.Start(); } Console.Write("Done"); }