public static void RunSimulations(SeasonSimulationOptions simulationOptions, IUnityContainer container, ILogger logger)
        {
            var stopwatch = new Stopwatch();
            stopwatch.Start();

            if (!string.IsNullOrWhiteSpace(simulationOptions.StrategyName))
            {
                RegisterStrategyByName(container, simulationOptions.StrategyName);
            }

            if(simulationOptions.ListUsage)
            {
                ListUsage();
            }
            else if (simulationOptions.CalculateTeamStrengthOnly)
            {
                CalculateTeamStrengths(container, logger);
            }
            else if (simulationOptions.CalculateHomeAdvantageRatioOnly)
            {
                CalculateHomeAdvantageRatio(container, logger);
            }
            else if (simulationOptions.CalculatePlayerFormOnly)
            {
                CalculatePlayerForm(container, logger);
            }
            else
            {
                RunSeasonSimulation(container, logger, simulationOptions);
            }

            stopwatch.Stop();
            logger.Log(Tag.Progress, string.Format("Simulation time:  {0}", stopwatch.Elapsed.ToFormatted()));
        }
        public SeasonSimulationResult PerformSimulation(IStrategy strategy, SeasonSimulationOptions options)
        {
            if (strategy == null) throw new ArgumentNullException("strategy");

            var allPlayers = GetPlayersForFirstGameweek();

            var maxGameweek = CalculateMaxGameweek(options.MaximumGameweek);

            _logger.Log(Tag.Simulation, string.Concat("Max gameweek is ", maxGameweek));

            var startingTeam = options.UseSavedInitialTeam ? SelectInitialTeamByIds(allPlayers, options.InitialTeamPlayerIds) : strategy.PickStartingTeam(allPlayers);

            _logger.Log(Tag.Simulation, "Starting team picked");
            LogHelper.LogTeam(startingTeam, _logger);

            if (options.ChooseInitialTeamOnly)
            {
                return new SeasonSimulationResult();
            }

            var seasonState = _decisionActioner.ValidateAndApplyStartingTeam(startingTeam, allPlayers);

            _logger.Log(Tag.Simulation, "Applied starting team");

            return SimulateSeason(seasonState, strategy, maxGameweek);
        }
예제 #3
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        private static SeasonSimulationOptions CreateSimulationOptions(Arguments arguments)
        {
            var options = new SeasonSimulationOptions
            {
                CalculateTeamStrengthOnly = GetBoolArgument(arguments, ConsoleOptions.CalculateTeamStrengthsOnly),
                ChooseInitialTeamOnly = GetBoolArgument(arguments, ConsoleOptions.ChooseInitialTeamOnly),
                CalculatePlayerFormOnly = GetBoolArgument(arguments, ConsoleOptions.CalculatePlayerFormOnly),
                ListUsage = GetBoolArgument(arguments, ConsoleOptions.ListUsage),
                CalculateHomeAdvantageRatioOnly = GetBoolArgument(arguments, ConsoleOptions.CalculateHomeAdvantageOnly),
                UseSavedInitialTeam = GetBoolArgument(arguments, ConsoleOptions.UseSavedInitialTeam),
                StrategyName = GetStringArgument(arguments, ConsoleOptions.StrategyName)
            };

            var maxGameweekString = arguments[ConsoleOptions.MaxGameweek];
            if (!string.IsNullOrWhiteSpace(maxGameweekString))
            {
                options.MaximumGameweek = int.Parse(maxGameweekString);
            }

            return options;
        }
        public void SetUp()
        {
            _allPlayers = TeamCreationHelper.CreatePlayersWithPastFixtures(1);

            _playerServiceMock = new Mock<IMultiplePlayersService>();
            _playerServiceMock.Setup(x => x.GetAllPlayers()).Returns(_allPlayers);

            _startingTeam = TeamCreationHelper.CreateTestTeam();
            var startingSeasonState = new SeasonState { CurrentTeam = _startingTeam };

            _strategyMock = new Mock<IStrategy>();
            _strategyMock.Setup(x => x.MakeTransfers(It.IsAny<SeasonState>())).Returns((SeasonState seasonState) => new TransferActions());
            _strategyMock.Setup(x => x.PickStartingTeam(It.IsAny<IList<Player>>())).Returns(_startingTeam);
            _strategyMock.Setup(x => x.PickGameweekTeam(It.IsAny<SeasonState>())).Returns(_startingTeam);

            _timeAdjustorMock = new Mock<ITimeAdjustor>();
            _timeAdjustorMock.Setup(x => x.AdjustPlayersToGameweek(It.IsAny<IList<Player>>(), It.IsAny<int>())).Returns(
                (IList<Player> players, int gameweek) => players);
            _timeAdjustorMock.Setup(x => x.AdjustTeamToGameweek(It.IsAny<Team>(), It.IsAny<IList<Player>>(), It.IsAny<int>())).Returns(
                (Team team, IList<Player> players, int gameweek) => team);

            _gameweekSimulatorMock = new Mock<IGameweekSimulator>();

            _gameweekSimulatorMock.Setup(
                x => x.CalculatePlayerPerformances(It.IsAny<Team>(), It.IsAny<int>(), It.IsAny<IList<Player>>())).
                Returns(new List<PlayerGameweekPerformance>());

            _decisionActionerMock = new Mock<IDecisionActioner>();

            _simulationOptions = new SeasonSimulationOptions();

            _decisionActionerMock.Setup(
                x => x.ValidateAndApplyTransfers(It.IsAny<SeasonState>(), It.IsAny<TransferActions>())).Returns((SeasonState s, TransferActions a) => new TransferActionsResult{UpdatedSeasonState = s});
            _decisionActionerMock.Setup(x => x.ValidateAndApplyStartingTeam(It.IsAny<Team>(), It.IsAny<IList<Player>>())).Returns(startingSeasonState);
            _decisionActionerMock.Setup(x => x.ValidateAndApplyGameweekTeamSelection(It.IsAny<SeasonState>(), It.IsAny<Team>())).Returns(startingSeasonState);

            _seasonSimulator = new SeasonSimulator(_playerServiceMock.Object, _timeAdjustorMock.Object,
                                                   _gameweekSimulatorMock.Object, _decisionActionerMock.Object, new Mock<ILogger>().Object);
        }
        private static void RunSeasonSimulation(IUnityContainer container, ILogger logger, SeasonSimulationOptions simulationOptions)
        {
            logger.Log(Tag.Progress, "Starting season simulation");
            var strategy = container.Resolve<IStrategy>();
            var simulator = container.Resolve<ISeasonSimulator>();
            var result = simulator.PerformSimulation(strategy, simulationOptions);

            logger.Log(Tag.Progress, "Ending season simulation");

            if (!simulationOptions.ChooseInitialTeamOnly)
            {
                logger.Log(Tag.Progress, string.Format("Total points: {0}", result.TotalPointsScored));
            }
        }