예제 #1
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 public GameAcquisitionService(IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, LeagueMemberService leagueMemberService, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _masterGameRepo      = masterGameRepo;
     _leagueMemberService = leagueMemberService;
     _clock = clock;
 }
예제 #2
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        public FantasyCriticService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService,
                                    PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock, ActionProcessingService actionProcessingService)
        {
            _fantasyCriticRepo = fantasyCriticRepo;
            _clock             = clock;

            _leagueMemberService     = leagueMemberService;
            _publisherService        = publisherService;
            _interLeagueService      = interLeagueService;
            _gameAcquisitionService  = gameAcquisitionService;
            _actionProcessingService = actionProcessingService;
        }
예제 #3
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        public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService,
                            PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo,
                            GameSearchingService gameSearchingService, IClock clock)
        {
            _fantasyCriticRepo = fantasyCriticRepo;
            _clock             = clock;

            _leagueMemberService    = leagueMemberService;
            _publisherService       = publisherService;
            _interLeagueService     = interLeagueService;
            _gameAcquisitionService = gameAcquisitionService;
            _gameSearchingService   = gameSearchingService;
        }
예제 #4
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 public PublisherService(IFantasyCriticRepo fantasyCriticRepo, LeagueMemberService leagueMemberService, IClock clock)
 {
     _fantasyCriticRepo   = fantasyCriticRepo;
     _leagueMemberService = leagueMemberService;
     _clock = clock;
 }