public FantasyCriticService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock, ActionProcessingService actionProcessingService) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _actionProcessingService = actionProcessingService; }
public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, GameSearchingService gameSearchingService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _gameSearchingService = gameSearchingService; }
public AdminService(FantasyCriticService fantasyCriticService, IFantasyCriticRepo fantasyCriticRepo, IMasterGameRepo masterGameRepo, InterLeagueService interLeagueService, IOpenCriticService openCriticService, IClock clock, ILogger <OpenCriticService> logger, IRDSManager rdsManager, RoyaleService royaleService) { _fantasyCriticService = fantasyCriticService; _fantasyCriticRepo = fantasyCriticRepo; _masterGameRepo = masterGameRepo; _interLeagueService = interLeagueService; _openCriticService = openCriticService; _clock = clock; _logger = logger; _rdsManager = rdsManager; _royaleService = royaleService; }
public GameSearchingService(InterLeagueService interLeagueService, IClock clock) { _interLeagueService = interLeagueService; _clock = clock; }