public FantasyCriticService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, IClock clock, ActionProcessingService actionProcessingService) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _actionProcessingService = actionProcessingService; }
public DraftService(GameAcquisitionService gameAcquisitionService, LeagueMemberService leagueMemberService, PublisherService publisherService, InterLeagueService interLeagueService, IFantasyCriticRepo fantasyCriticRepo, GameSearchingService gameSearchingService, IClock clock) { _fantasyCriticRepo = fantasyCriticRepo; _clock = clock; _leagueMemberService = leagueMemberService; _publisherService = publisherService; _interLeagueService = interLeagueService; _gameAcquisitionService = gameAcquisitionService; _gameSearchingService = gameSearchingService; }
public ActionProcessingService(GameAcquisitionService gameAcquisitionService, IClock clock) { _gameAcquisitionService = gameAcquisitionService; _clock = clock; }