public EditRecordedForm(Principal pM) : base(pM) { mySkeleton = new HumanSkeleton(); path = Environment.CurrentDirectory + "\\Data\\Animation\\default.ani"; //Para simular el inicio del dispositivo desde un archivo. myMiddle = new SkeletonReaderMiddle(); myMiddle.addUser(mySkeleton, path); ready = false; //--Render myAvatar = new Avatar(mySkeleton); camara = new Camera(pM.graphics); //--Estados myStates = DB4ObjectState.loadStates(Environment.CurrentDirectory + "\\Data\\States\\default.sta"); //--Gestos myGestures = DB4ObjectGesture.loadGestures(Environment.CurrentDirectory + "\\Data\\Gestures\\default.ges"); myPartialGestures = new List <Pair>(); //Crear formulario de edición de gestos formEditor = new WFEditGestures(this); formEditor.Show(); this.LoadContent(); }
public WFAdvanceStatesGeneration(WFEditGestures wFEditGestures, EditRecordedForm myErf) { this.wFEditGestures = wFEditGestures; this.wFEditGestures.Enabled = false; this.myErf = myErf; bodyParts = new List <String>(); stateTypes = new List <String>(); myStates = new List <AbstractState>(); InitializeComponent(); }