/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); IReader3d reader = new Reader3ds(); using (Stream s = new FileStream("3dObjects/spherecube.3ds", FileMode.Open)) { reader.FillScene(s,scene); } // TODO: use this.Content to load your game content here }
static void Main(string[] args) { IReader3d reader = new Reader3ds(); IScene scene = new TestScene(); using (Stream s = new FileStream("3dObjects/cube.3ds", FileMode.Open)) { reader.FillScene(s, scene); } IScene scene2 = new TestScene(); using (Stream s = new FileStream("3dObjects/donutcube.3ds", FileMode.Open)) { reader.FillScene(s, scene2); } Console.ReadLine(); }