예제 #1
0
 public static GearBuilder AddUnitgearPrefix(this GearBuilder builder)
 {
     return(builder.NewLine()
            .AddCommand(GearBuilderResources.UnitgearPrefixArrayInit)
            .NewLine()
            .AddCommand(GearBuilderResources.UnitgearItemRemoval)
            .NewLine()
            .AddCommand(GearBuilderResources.UnitgearRandomizationDisabling));
 }
예제 #2
0
 private static GearBuilder OpenCaseBlock(this GearBuilder builder, string caseName)
 {
     return(builder
            .NewLine()
            .AddCommand(String.Format(GearBuilderResources.UnitgearCaseOpening, caseName)));
 }
예제 #3
0
 public static GearBuilder OpenTypeSelectionBlock(this GearBuilder builder)
 {
     return(builder.NewLine()
            .AddCommand(GearBuilderResources.UnitgearLoadoutSwitchOpening));
 }