virtual public void Update(UpdateContext context, float alpha) { if ((System.Object)meshFilter == null || _manager == null || (System.Object)mesh == null) { return; } if (_colorChanged || _alpha != alpha) { _colorChanged = false; _alpha = alpha; Color32[] cols = mesh.colors32; int count = cols.Length; for (int i = 0; i < count; i++) { Color32 col = cols[i]; int j = i / 4; col.a = (byte)(_alpha * quadAlpha[j]); cols[i] = col; } mesh.colors32 = cols; } Material mat; if ((System.Object)_material != null) { mat = _material; } else { mat = _manager.GetContextMaterial(context); } if ((System.Object)mat != (System.Object)meshRenderer.sharedMaterial && (System.Object)mat.mainTexture != null) { meshRenderer.sharedMaterial = mat; } }
virtual public void Update(UpdateContext context) { if (_manager == null) { return; } Material mat; if ((object)_material != null) { mat = _material; } else { mat = _manager.GetContextMaterial(this, context); } if ((object)mat != (object)meshRenderer.sharedMaterial && (object)mat.mainTexture != null) { meshRenderer.sharedMaterial = mat; } }