/// <summary> /// /// </summary> /// <param name="gameObject"></param> /// <param name="cloneMaterial"></param> /// <param name="width"></param> /// <param name="height"></param> public void SetWrapTarget(GameObject gameObject, bool cloneMaterial, int width, int height) { _content.SetWrapTarget(gameObject, cloneMaterial); sourceWidth = width; sourceHeight = height; UpdateLayout(); }
static int SetWrapTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject <FairyGUI.GoWrapper>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetWrapTarget(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }