RemoveChildAt() 공개 메소드

Removes a child at a certain index. Children above the child will move down.
public RemoveChildAt ( int index ) : GObject
index int Index
리턴 GObject
예제 #1
0
    static int RemoveChildAt(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GComponent), typeof(int)))
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.ToObject(L, 1);
                int arg0           = (int)LuaDLL.lua_tonumber(L, 2);
                FairyGUI.GObject o = obj.RemoveChildAt(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.GComponent), typeof(int), typeof(bool)))
            {
                FairyGUI.GComponent obj = (FairyGUI.GComponent)ToLua.ToObject(L, 1);
                int              arg0   = (int)LuaDLL.lua_tonumber(L, 2);
                bool             arg1   = LuaDLL.lua_toboolean(L, 3);
                FairyGUI.GObject o      = obj.RemoveChildAt(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GComponent.RemoveChildAt"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
예제 #2
0
 static public int RemoveChildAt(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             var ret = self.RemoveChildAt(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             var ret = self.RemoveChildAt(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }