public Wizard(string a, string b) { type = "Wizard"; weapon1 = a; weapon2 = b; Asks ask = new Asks(); if (weapon1.Equals("Spell") || weapon1.Equals("Stick")) damage1 = ask.askPower(weapon1) * 2; else damage1 = ask.askPower(weapon1); if (weapon2.Equals("Spell") || weapon2.Equals("Stick")) damage2 = ask.askPower(weapon2) * 4; else damage2 = ask.askPower(weapon2) * 2; }
public Agent(string a, string b) { type = "Agent"; weapon1 = a; weapon2 = b; Asks ask = new Asks(); if (weapon1.Equals("Gun") || weapon1.Equals("Explosive")) damage1 = ask.askPower(weapon1) * 2; else damage2 = ask.askPower(weapon1); if (weapon2.Equals("Gun") || weapon2.Equals("Explosive")) damage2 = ask.askPower(weapon2) * 4; else damage2 = ask.askPower(weapon2) * 2; }
public Warrior(string a, string b) { type = "Warrior"; weapon1 = a; weapon2 = b; Asks ask = new Asks(); if (weapon1.Equals("Blade") || weapon1.Equals("Axe")) damage1 = ask.askPower(weapon1) * 2; else damage1 = ask.askPower(weapon1); if (weapon2.Equals("Blade") || weapon2.Equals("Axe")) damage2 = ask.askPower(weapon2) * 4; else damage2 = ask.askPower(weapon2) * 2; }