public static Mesh NewWholeMapPlane() { Mesh mesh = MeshMakerPlanesFS.NewPlaneMesh(2000f, false, false); Vector2[] array = new Vector2[4]; for (int i = 0; i < 4; i++) { array[i] = mesh.uv[i] * 200f; } mesh.uv = array; return(mesh); }
public static Mesh NewPlaneMesh(float size, bool flipped) { return(MeshMakerPlanesFS.NewPlaneMesh(size, flipped, false)); }
public static Mesh NewPlaneMesh(float size, bool flipped, bool backLift, bool twist) { return(MeshMakerPlanesFS.NewPlaneMesh(new Vector2(size, size), flipped, backLift, twist)); }
public static Mesh NewPlaneMesh(float size) { return(MeshMakerPlanesFS.NewPlaneMesh(size, false)); }