private static void CheckMissingParts(BodyProps bodyProps) { Hediff hediff = bodyProps._hediff; if (hediff.def != HediffDefOf.MissingBodyPart) { return; } if (bodyProps._face != null) { if (bodyProps._face.Props.hasEyes) { if (hediff.Part == bodyProps._leftEye) { bodyProps._face.BodyStat.EyeLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightEye) { bodyProps._face.BodyStat.EyeRight = PartStatus.Missing; } } if (bodyProps._face.Props.hasEars) { if (hediff.Part == bodyProps._leftEar) { bodyProps._face.BodyStat.EarLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightEar) { bodyProps._face.BodyStat.EarRight = PartStatus.Missing; } } } if (bodyProps._anim != null && bodyProps._anim.Props.bipedWithHands) { if (hediff.Part == bodyProps._leftHand) { bodyProps._anim.BodyStat.HandLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightHand) { bodyProps._anim.BodyStat.HandRight = PartStatus.Missing; } if (hediff.Part == bodyProps._leftFoot) { bodyProps._anim.BodyStat.FootLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightFoot) { bodyProps._anim.BodyStat.FootRight = PartStatus.Missing; } } }
private static void CheckMissingParts(BodyProps bodyProps) { Hediff hediff = bodyProps._hediff; if (hediff.def != HediffDefOf.MissingBodyPart) { return; } if (bodyProps._face != null && bodyProps._face.Props.hasEyes) { if (hediff.Part == bodyProps._leftEye) { bodyProps._face.BodyStat.EyeLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightEye) { bodyProps._face.BodyStat.EyeRight = PartStatus.Missing; } } if (bodyProps._anim != null && bodyProps._anim.Props.bipedWithHands) { if (hediff.Part == bodyProps._leftHand) { //Need to add a check if art shoulder exist Log.Message("No left hand"); bodyProps._anim.BodyStat.HandLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightHand) { Log.Message("No right hand"); bodyProps._anim.BodyStat.HandRight = PartStatus.Missing; } if (hediff.Part == bodyProps._leftFoot) { bodyProps._anim.BodyStat.FootLeft = PartStatus.Missing; } if (hediff.Part == bodyProps._rightFoot) { bodyProps._anim.BodyStat.FootRight = PartStatus.Missing; } } }