public static bool BeginQuery(Contextual contextual) { if (self == null) { Debug.LogWarning("Theres no instance", self); } else if (ui._clientState != ContextClientState.Off) { Debug.LogWarning("Client is already in a context menu. Wait", contextual); } else if (contextual == null) { Debug.LogWarning("null", self); } else if (!contextual.exists) { Debug.LogWarning("requestable destroyed or did not implement monobehaviour", self); } else { NetEntityID yid; Facepunch.MonoBehaviour implementor = contextual.implementor; if (((int)NetEntityID.Of((UnityEngine.MonoBehaviour)contextual, out yid)) == 0) { Debug.LogWarning("requestable has no network view", implementor); } else { ui.OnServerQuerySent(implementor, yid); return(true); } } return(false); }
public static bool BeginQuery(Contextual contextual) { NetEntityID netEntityID; if (!Context.self) { Debug.LogWarning("Theres no instance", Context.self); } else if (Context.ui._clientState != ContextClientState.Off) { Debug.LogWarning("Client is already in a context menu. Wait", contextual); } else if (!contextual) { Debug.LogWarning("null", Context.self); } else if (contextual.exists) { Facepunch.MonoBehaviour monoBehaviour = contextual.implementor; if ((int)NetEntityID.Of(contextual, out netEntityID) != 0) { Context.ui.OnServerQuerySent(monoBehaviour, netEntityID); return(true); } Debug.LogWarning("requestable has no network view", monoBehaviour); } else { Debug.LogWarning("requestable destroyed or did not implement monobehaviour", Context.self); } return(false); }
public void Release() { if (--this.refCount == 0) { UnityEngine.Object.Destroy(this.go); UnityEngine.Object.Destroy(this.script); this.go = null; this.script = null; } }
public void Retain() { if (this.refCount++ == 0) { System.Type[] components = new System.Type[] { typeof(Facepunch.MonoBehaviour) }; this.go = new GameObject(this.gameObjectName, components); UnityEngine.Object.DontDestroyOnLoad(this.go); this.script = this.go.GetComponent <Facepunch.MonoBehaviour>(); } }
public void Retain() { Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner = this; int num = runner.refCount; int num1 = num; runner.refCount = num + 1; if (num1 == 0) { this.go = new GameObject(this.gameObjectName, new Type[] { typeof(Facepunch.MonoBehaviour) }); UnityEngine.Object.DontDestroyOnLoad(this.go); this.script = this.go.GetComponent <Facepunch.MonoBehaviour>(); } }
public void Release() { Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner = this; int num = runner.refCount - 1; int num1 = num; runner.refCount = num; if (num1 == 0) { UnityEngine.Object.Destroy(this.go); UnityEngine.Object.Destroy(this.script); this.go = null; this.script = null; } }
private bool SearchForContextRequestable(out UnityEngine.MonoBehaviour impl) { Contextual contextual; if (Contextual.FindUp(base.transform, out contextual)) { Facepunch.MonoBehaviour monoBehaviour = contextual.implementor; UnityEngine.MonoBehaviour monoBehaviour1 = monoBehaviour; impl = monoBehaviour; if (monoBehaviour1) { return(true); } } impl = null; return(false); }
public void Retain() { Facepunch.Load.Utility.ReferenceCountedCoroutine.Runner runner = this; int num = runner.refCount; int num1 = num; runner.refCount = num + 1; if (num1 == 0) { this.go = new GameObject(this.gameObjectName, new Type[] { typeof(Facepunch.MonoBehaviour) }); UnityEngine.Object.DontDestroyOnLoad(this.go); this.script = this.go.GetComponent<Facepunch.MonoBehaviour>(); } }