private void OnServer(SteamNative.gameserveritem_t info) { if (info.HadSuccessfulResponse) { Responded.Add(Server.FromSteam(client, info)); } else { Unresponsive.Add(Server.FromSteam(client, info)); } }
private void OnServer(SteamNative.gameserveritem_t info) { if (info.HadSuccessfulResponse) { if (Filter != null && !Filter.Test(info)) { return; } Responded.Add(Server.FromSteam(client, info)); } else { Unresponsive.Add(Server.FromSteam(client, info)); } }