public void GetCreatedLobbyData() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); foreach (KeyValuePair <string, string> data in client.Lobby.CurrentLobbyData.GetAllData()) { if (data.Key == "appid") { Assert.IsTrue(data.Value == "252490"); } Console.WriteLine($"{data.Key} {data.Value}"); } client.Lobby.Leave(); }; var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 3) { client.Update(); System.Threading.Thread.Sleep(10); } } }
public void CreateLobby() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); Console.WriteLine($"Owner: {client.Lobby.Owner}"); Console.WriteLine($"Max Members: {client.Lobby.MaxMembers}"); Console.WriteLine($"Num Members: {client.Lobby.NumMembers}"); client.Lobby.Leave(); }; var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 3) { client.Update(); System.Threading.Thread.Sleep(10); } } }
public void SetGetUserMetadata() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); client.Lobby.SetMemberData("testkey", "testvalue"); }; client.Lobby.OnLobbyMemberDataUpdated = (steamID) => { string name = client.Friends.GetName(steamID); Console.WriteLine(name + " updated data"); Assert.IsTrue(client.Lobby.GetMemberData(steamID, "testkey") == "testvalue"); Console.WriteLine("testkey is now: " + client.Lobby.GetMemberData(steamID, "testkey")); }; client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 5) { client.Update(); System.Threading.Thread.Sleep(10); } client.Lobby.Leave(); } }
public void RefreshLobbyListWithFilterAndGetLobbyDataFromListLobby() { using (var client = new Facepunch.Steamworks.Client(755870)) { Assert.IsTrue(client.IsValid); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue"); }; client.Lobby.OnLobbyDataUpdated = () => { var filter = new LobbyList.Filter(); filter.StringFilters.Add("testkey", "testvalue"); client.LobbyList.Refresh(filter); }; client.LobbyList.OnLobbiesUpdated = () => { Console.WriteLine("lobbies updating"); if (client.LobbyList.Finished) { Console.WriteLine("lobbies finished updating"); Console.WriteLine($"found {client.LobbyList.Lobbies.Count} lobbies"); foreach (LobbyList.Lobby lobby in client.LobbyList.Lobbies) { foreach (var pair in lobby.GetAllData()) { Console.WriteLine(string.Format("Key: {0,-36} Value: {1}", pair.Key, pair.Value)); } } } }; client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 5) { client.Update(); System.Threading.Thread.Sleep(10); } client.Lobby.Leave(); } }
private void Update() { if (client == null) { return; } try { UnityEngine.Profiling.Profiler.BeginSample("Steam Update"); client.Update(); } finally { UnityEngine.Profiling.Profiler.EndSample(); } }
// Update is called once per frame void Update() { if (client == null) { return; } try { UnityEngine.Profiling.Profiler.BeginSample("Steam Update"); //getAchievementCount(); client.Update(); } finally { UnityEngine.Profiling.Profiler.EndSample(); } }
void Update() { // Makes sure the steam client gets updated if (client == null) { return; } try { UnityEngine.Profiling.Profiler.BeginSample("Steam Update"); client.Update(); } finally { UnityEngine.Profiling.Profiler.EndSample(); } }
public static void UpdateClient() { if (client == null) { return; } try { // UnityEngine.Profiling.Profiler.BeginSample("Steam Update"); client.Update(); } finally { // Debug.Log("What the f**k"); // UnityEngine.Profiling.Profiler.EndSample(); } }
public void SendChatMessage() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); string testString = "Hello, World"; client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue"); client.Lobby.SendChatMessage(testString); }; client.Lobby.OnChatMessageRecieved = (steamID, bytes, length) => { string message = Encoding.UTF8.GetString(bytes, 0, length); Console.WriteLine("message recieved"); Assert.IsTrue(message == testString); }; client.Lobby.OnChatStringRecieved = (steamID, message) => { Console.WriteLine("message recieved"); Assert.IsTrue(message == testString); }; client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 5) { client.Update(); System.Threading.Thread.Sleep(10); } client.Lobby.Leave(); } }
public void RefreshLobbyList() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); client.LobbyList.Refresh(); }; client.LobbyList.OnLobbiesUpdated = () => { Console.WriteLine("lobbies updating"); if (client.LobbyList.Finished) { Console.WriteLine("lobbies finished updating"); Console.WriteLine($"found {client.LobbyList.Lobbies.Count} lobbies"); foreach (LobbyList.Lobby lobby in client.LobbyList.Lobbies) { Console.WriteLine($"Found Lobby: {lobby.Name}"); } client.Lobby.Leave(); } }; client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 3) { client.Update(); System.Threading.Thread.Sleep(10); } } }
void Update() { if (Input.GetKeyDown(KeyCode.R)) { Debug.Log("Disposing"); client.Dispose(); } if (client == null) { return; } try { //UnityEngine.Profiling.Profiler.BeginSample("Steam Update"); client.Update(); } finally { //UnityEngine.Profiling.Profiler.EndSample(); } }
public void UpdateLobbyData() { using (var client = new Facepunch.Steamworks.Client(252490)) { Assert.IsTrue(client.IsValid); client.Lobby.Create(Steamworks.Lobby.Type.Public, 10); client.Lobby.OnLobbyCreated = (success) => { Assert.IsTrue(success); Assert.IsTrue(client.Lobby.IsValid); Console.WriteLine("lobby created: " + client.Lobby.CurrentLobby); client.Lobby.Name = "My Updated Lobby Name"; client.Lobby.CurrentLobbyData.SetData("testkey", "testvalue"); client.Lobby.LobbyType = Steamworks.Lobby.Type.Private; client.Lobby.MaxMembers = 5; client.Lobby.Joinable = false; foreach (KeyValuePair <string, string> data in client.Lobby.CurrentLobbyData.GetAllData()) { if (data.Key == "appid") { Assert.IsTrue(data.Value == "252490"); } if (data.Key == "testkey") { Assert.IsTrue(data.Value == "testvalue"); } if (data.Key == "lobbytype") { Assert.IsTrue(data.Value == Steamworks.Lobby.Type.Private.ToString()); } Console.WriteLine($"{data.Key} {data.Value}"); } }; client.Lobby.OnLobbyDataUpdated = () => { Console.WriteLine("lobby data updated"); Console.WriteLine(client.Lobby.MaxMembers); Console.WriteLine(client.Lobby.Joinable); }; var sw = Stopwatch.StartNew(); while (sw.Elapsed.TotalSeconds < 3) { client.Update(); System.Threading.Thread.Sleep(10); } client.Lobby.Leave(); } }