private static void SetCFBundleURLSchemes( PListDict plistDict, string appID, string urlSuffix, ICollection <string> appLinkSchemes) { IList <object> currentSchemas; if (ContainsKeyWithValueType(plistDict, PListParser.CFBundleURLTypesKey, typeof(IList <object>))) { currentSchemas = (IList <object>)plistDict[PListParser.CFBundleURLTypesKey]; } else { // Didn't find any CFBundleURLTypes, let's create one currentSchemas = new List <object>(); plistDict[PListParser.CFBundleURLTypesKey] = currentSchemas; } PListDict facebookBundleUrlSchemes = PListParser.GetFacebookUrlSchemes(currentSchemas); // Clear and set the CFBundleURLSchemes for the facebook schemes var facebookUrlSchemes = new List <object>(); facebookBundleUrlSchemes[PListParser.CFBundleURLSchemesKey] = facebookUrlSchemes; AddAppID(facebookUrlSchemes, appID, urlSuffix); AddAppLinkSchemes(facebookUrlSchemes, appLinkSchemes); }
public static void UpdatePlist(string path) { #if UNITY_IOS string appId = FacebookSettings.AppId; string fullPath = Path.Combine(path, "Info.plist"); if (string.IsNullOrEmpty(appId) || appId.Equals("0")) { Debug.LogError("You didn't specify a Facebook app ID. Please add one using the Facebook menu in the main Unity editor."); return; } PListParser pListParser = new PListParser(fullPath); pListParser.UpdateFBSettings(appId, FacebookSettings.IosURLSuffix, FacebookSettings.AppLinkSchemes[FacebookSettings.SelectedAppIndex].Schemes); pListParser.UpdateInfolist(); pListParser.WriteToFile(); #endif }
public void UpdateInfolist() { if (PListParser.ContainsKeyWithValueType(this.XMLDict, "UIApplicationExitsOnSuspend", typeof(bool))) { this.XMLDict.Remove("UIApplicationExitsOnSuspend"); } PListDict desPlist = new PListDict(DescriptionSchemes); foreach (var item in desPlist) { if (!this.XMLDict.ContainsKey(item.Key)) { this.XMLDict.Add(item.Key, item.Value); } } }
public static void UpdatePlist(string path) { const string FileName = "Info.plist"; string appId = FacebookSettings.AppId; string fullPath = Path.Combine(path, FileName); if (string.IsNullOrEmpty(appId) || appId.Equals("0")) { Debug.LogError("You didn't specify a Facebook app ID. Please add one using the Facebook menu in the main Unity editor."); return; } var facebookParser = new PListParser(fullPath); facebookParser.UpdateFBSettings( appId, FacebookSettings.IosURLSuffix, FacebookSettings.AppLinkSchemes[FacebookSettings.SelectedAppIndex].Schemes); facebookParser.WriteToFile(); }