public void SetValue(float value) { AudioTools.Limit(ref value, _min, _max); _seekTarget = RTPManager.CalculateNewValueRange(value, 0f, 1f, _min, _max); }
public float GetCurrentValue() { return(RTPManager.CalculateNewValueRange(_value, _min, _max, 0f, 1f)); }
public float GetValue() { return(RTPManager.CalculateNewValueRange(_seekTarget, _min, _max, 0f, 1f)); }