public static MeshCollisionData Deserialize(FZReader reader) { var obj = new MeshCollisionData(); obj.address = (int)reader.BaseStream.Position; obj.unknown1 = reader.ReadBytes(20); obj.numTriangles = reader.ReadInt32(); obj.numQuads = reader.ReadInt32(); obj.trianglesOffset = reader.ReadInt32(); obj.quadsOffset = reader.ReadInt32(); obj.triangles = reader.ReadArrayAtOffset(obj.trianglesOffset, obj.numTriangles, Triangle.Deserialize); obj.quads = reader.ReadArrayAtOffset(obj.quadsOffset, obj.numQuads, Quad.Deserialize); return(obj); }
public static MeshCollisionTable Deserialize(FZReader reader) { var table = new MeshCollisionTable(); table.numEntries = reader.ReadInt32(); table.offset = reader.ReadInt32(); table.meshCollisionEntries = reader.ReadArrayAtOffset(table.offset, table.numEntries, MeshCollisionEntry.Deserialize); return(table); }
public static UnknownTable2 Deserialize(FZReader reader) { var table = new UnknownTable2(); table.numEntries = reader.ReadInt32(); table.offset = reader.ReadInt32(); table.unknownEntries = reader.ReadArrayAtOffset(table.offset, table.numEntries, UnknownEntry2.Deserialize); return(table); }
public static CheckpointTable Deserialize(FZReader reader) { var table = new CheckpointTable(); table.numEntries = reader.ReadInt32(); table.offset = reader.ReadInt32(); table.checkpointEntries = reader.ReadArrayAtOffset(table.offset, table.numEntries, CheckpointEntry.Deserialize); return(table); }