private static void AppendPivots(CSVBuilder builder, IEnumerable <SpringBone> springBones) { var pivotSerializers = springBones .Where(bone => bone.pivotNode != null && bone.pivotNode != bone.transform.parent && bone.pivotNode.parent != null) .Select(bone => bone.pivotNode) .Distinct() .Select(pivot => PivotToSerializer(pivot)); if (!pivotSerializers.Any()) { return; } string[] pivotHeader = { "// PivotName", "ParentName", "local rotation x", "y", "z" }; builder.AppendLine(); builder.AppendLine("[Pivots]"); builder.AppendLine(pivotHeader); foreach (var pivot in pivotSerializers) { builder.Append(pivot); builder.AppendLine(); } }
private static void AppendSpringBones(CSVBuilder builder, IEnumerable <SpringBone> springBones) { if (!springBones.Any()) { return; } string[] springBoneHeaderRow = { "// bone", "radius", "stiffnessForce", "dragForce", "springForce x", "springForce y", "springForce z", "wind influence", "pivot node", "use y angle limit", "y angle min", "y angle max", "use z angle limit", "z angle min", "z angle max", "angle stiffness", "length limit count", "length limit target", "length limit ratio x N", "collider x N" }; builder.AppendLine(); builder.AppendLine("[SpringBones]"); builder.AppendLine(springBoneHeaderRow); foreach (var bone in springBones) { var boneSerializer = SpringBoneToBaseSerializer(bone); builder.Append(boneSerializer); var colliderNames = new List <string>(); colliderNames.AddRange(bone.sphereColliders.Where(item => item != null).Select(item => item.name)); colliderNames.AddRange(bone.capsuleColliders.Where(item => item != null).Select(item => item.name)); colliderNames.AddRange(bone.panelColliders.Where(item => item != null).Select(item => item.name)); builder.AppendLine(colliderNames.Distinct()); } }
private static void AppendDynamicsNulls(CSVBuilder builder, GameObject rootObject) { var dynamicsNulls = rootObject.GetComponentsInChildren <DynamicsNull>(true) .Select(item => TransformToSerializer(item.transform)); if (!dynamicsNulls.Any()) { return; } builder.AppendLine(); builder.AppendLine("[DynamicsNulls]"); foreach (var item in dynamicsNulls) { builder.Append(item); builder.AppendLine(); } }
// private private static void AppendColliders(CSVBuilder builder, GameObject colliderRoot) { var sphereColliders = colliderRoot.GetComponentsInChildren <SpringSphereCollider>(true) .Select(item => SphereColliderToSerializer(item)); var capsuleColliders = colliderRoot.GetComponentsInChildren <SpringCapsuleCollider>(true) .Select(item => CapsuleColliderToSerializer(item)); var panelColliders = colliderRoot.GetComponentsInChildren <SpringPanelCollider>(true) .Select(item => PanelColliderToSerializer(item)); if (!sphereColliders.Any() && !capsuleColliders.Any() && !panelColliders.Any()) { return; } string[][] headerRows = { new string[] { "// ColliderName", "ParentName", "pos x", "y", "z", "rot x", "y", "z", "scale x", "y", "z", "ColliderType", "Parameters" }, new string[] { "//", "", "", "", "", "", "", "", "", "", "", "Sp (Sphere)", "radius", "linkedRenderer"}, new string[] { "//", "", "", "", "", "", "", "", "", "", "", "Cp (Capsule)", "radius", "height", "linkedRenderer"}, new string[] { "//", "", "", "", "", "", "", "", "", "", "", "Pa (Panel)", "width", "height", "linkedRenderer"} }; builder.AppendLine(); builder.AppendLine("[Colliders]"); foreach (var headerRow in headerRows) { builder.AppendLine(headerRow); } foreach (var serializer in sphereColliders) { builder.Append(serializer); builder.AppendLine(); } foreach (var serializer in capsuleColliders) { builder.Append(serializer); builder.AppendLine(); } foreach (var serializer in panelColliders) { builder.Append(serializer); builder.AppendLine(); } }