public override void Initialization(FTLibrary.XML.XmlNode player) { base.Initialization(player); //Left = Convert.ToInt32(player.Attribute("leftValue")); //Right = Convert.ToInt32(player.Attribute("rightValue")); TurnMidValue = Convert.ToInt32(player.Attribute("TurnMidValue")); TurnSilenceValue = Convert.ToInt32(player.Attribute("TurnSilenceValue")); TurnAxisKey = Convert.ToInt32(player.Attribute("TurnAxisKey")); Front = Convert.ToInt32(player.Attribute("frontValue")); Back = Convert.ToInt32(player.Attribute("backValue")); InsertCoinsKey = Convert.ToInt32(player.Attribute("InsertCoinsKey")); XmlNode node = player.SelectSingleNode("FireValue"); Fire = Convert.ToInt32(node.Attribute("inputValue")); FireOutput = Convert.ToInt32(node.Attribute("outputValue")); node = player.SelectSingleNode("Egg"); EggInput = Convert.ToInt32(node.Attribute("inputValue")); EggOutput = Convert.ToInt32(node.Attribute("outputValue")); node = player.SelectSingleNode("Ticket"); TicketInput = Convert.ToInt32(node.Attribute("inputValue")); TicketOutput = Convert.ToInt32(node.Attribute("outputValue")); }
public override void Initialization(FTLibrary.XML.XmlNode player) { base.Initialization(player); Left = (KeyCode)Convert.ToInt32(player.Attribute("leftValue")); Right = (KeyCode)Convert.ToInt32(player.Attribute("rightValue")); Front = (KeyCode)Convert.ToInt32(player.Attribute("frontValue")); Back = (KeyCode)Convert.ToInt32(player.Attribute("backValue")); InsertCoin = (KeyCode)Convert.ToInt32(player.Attribute("InsertCoin")); Fire = (KeyCode)Convert.ToInt32(player.Attribute("fireValue")); }