public Node(int x, int y, Sector sector) { X = x; Y = y; Sector = sector; NextNodes = new List<Node>(); }
public void OnActivate(params object[] args) { if (args.Length >= 1 && args[0] is Sector) { Sector = (Sector)args[0]; } else { Sector = new Sector(); } if (args.Length >= 2 && args[1] is PlayerShip) { PlayerShip = (PlayerShip)args[1]; } else { PlayerShip = new PlayerShip(); } // Store window window = Root.Singleton.Window; rctScreen = Util.ScreenRect(window.Size.X, window.Size.Y, 1.7778f); // Add background var texBackground = Root.Singleton.Material("img/stars/bg_blueStarcluster.png"); sprBackground = new Sprite(texBackground); sprBackground.Position = new Vector2f(rctScreen.Left, rctScreen.Top); sprBackground.Scale = Util.Scale(sprBackground, new Vector2f(rctScreen.Width, rctScreen.Height)); // Init ship renderer playerShipRenderer.ShowRooms = true; playerShipRenderer.Ship = PlayerShip; Util.LayoutControl(playerShipRenderer, 310, 100, 660, 450, rctScreen); playerShipRenderer.Parent = Root.Singleton.Canvas; playerShipRenderer.Init(); // Init HUD UpdateHullMeter(); UpdateScrapMeter(); UpdateShields(); UpdateItems(); UpdateJumpButton(); }
public override void OnActivate(params object[] args) { if (args.Length >= 1 && args[0] is Sector) { Sector = (Sector)args[0]; } else { Sector = new Sector(); } BackgroundImage = getBackgroundTexture(); base.OnActivate(); Util.LayoutControl(Window, (1280 - 540) / 2, (720 - 420) / 2, Window.Image.Size, ScreenRectangle); foreach (var b in Sector.Beacons) { var btn = new BeaconIcon(); btn.Image = Root.Singleton.Material(b.Icon); btn.ShadowImage = Root.Singleton.Material(b.IconShadow); Util.LayoutControl(btn, b.X - 16, b.Y - 16, 32, 32, ScreenRectangle); btn.Parent = Window; btn.Init(); } var btnClose = new ImageButton(); btnClose.Image = Root.Singleton.Material("img/generalUI/general_close.png"); btnClose.HoveredImage = Root.Singleton.Material("img/generalUI/general_close3.png"); btnClose.DisabledImage = Root.Singleton.Material("img/generalUI/general_close4.png"); btnClose.HoverSound = Root.Singleton.Sound("audio/waves/ui/select_light1.wav"); btnClose.OnClick += (sender) => { Finish = true; }; Util.LayoutControl(btnClose, 504, 0, 64, 64, ScreenRectangle); btnClose.Parent = Window; btnClose.Init(); }
public Node AddNode(int x, int y, Sector sector) { Node n = new Node(x, y, sector); Nodes.Add(n); return n; }