Init() 공개 메소드

public Init ( FSO.LotView.Model.Blueprint blueprint ) : void
blueprint FSO.LotView.Model.Blueprint
리턴 void
예제 #1
0
        public void InitBlueprint(Blueprint blueprint)
        {
            this.Blueprint = blueprint;
            _2DWorld.Init(blueprint);
            _3DWorld.Init(blueprint);

            HasInitBlueprint = true;
            HasInit          = HasInitGPU & HasInitBlueprint;
        }
예제 #2
0
        public virtual void InitBlueprint(Blueprint blueprint)
        {
            this.Blueprint = blueprint;
            _2DWorld.Init(blueprint);
            _3DWorld.Init(blueprint);
            Light?.Init(blueprint);
            State.Rooms.Init(blueprint);

            HasInitBlueprint = true;
            HasInit          = HasInitGPU & HasInitBlueprint;
        }
예제 #3
0
        public virtual void InitBlueprint(Blueprint blueprint)
        {
            this.Blueprint = blueprint;
            _2DWorld.Init(blueprint);
            _3DWorld.Init(blueprint);
            GameThread.InUpdate(() =>
            {
                Light?.Init(blueprint);
                State.Rooms.Init(blueprint);
            });

            HasInitBlueprint = true;
            HasInit          = HasInitGPU & HasInitBlueprint;
        }