public void ShowObject(uint GUID) { if (FSOUI == null) { var mainCont = new UIExternalContainer(128, 128); Renderer = new UIThumbnailRenderer(GUID); mainCont.Add(Renderer); GameFacade.Screens.AddExternal(mainCont); SetUI(mainCont); } else { //reuse existing lock (FSOUI) { Renderer.SetGUID(GUID); } } }