ReadInt16() 공개 메소드

Reads a 16bit integer from the current stream.
public ReadInt16 ( ) : short
리턴 short
예제 #1
0
파일: DGRP.cs 프로젝트: RHY3756547/FreeSO
        /// <summary>
        /// Reads a DGRPSprite from a stream.
        /// </summary>
        /// <param name="iff">An Iff instance.</param>
        /// <param name="stream">A Stream object holding a DGRPSprite.</param>
        public void Read(uint version, IoBuffer io)
        {
            if (version < 20003)
            {
                //Unknown ignored "Type" field
                var type = io.ReadUInt16();
                SpriteID = io.ReadUInt16();
                SpriteFrameIndex = io.ReadUInt16();

                var flagsRaw = io.ReadUInt16();
                Flags = (DGRPSpriteFlags)flagsRaw;

                SpriteOffset.X = io.ReadInt16();
                SpriteOffset.Y = io.ReadInt16();

                if (version == 20001)
                {
                    ObjectOffset.Z = io.ReadFloat();
                }
            }
            else
            {
                SpriteID = io.ReadUInt32();
                SpriteFrameIndex = io.ReadUInt32();
                SpriteOffset.X = io.ReadInt32();
                SpriteOffset.Y = io.ReadInt32();
                ObjectOffset.Z = io.ReadFloat();
                Flags = (DGRPSpriteFlags)io.ReadUInt32();
                if (version == 20004)
                {
                    ObjectOffset.X = io.ReadFloat();
                    ObjectOffset.Y = io.ReadFloat();
                }
            }
        }
예제 #2
0
파일: SPR2.cs 프로젝트: Daribon/FreeSO
        /// <summary>
        /// Reads a BMP chunk from a stream.
        /// </summary>
        /// <param name="version">Version of the SPR2 that this frame belongs to.</param>
        /// <param name="stream">A IOBuffer object used to read a SPR2 chunk.</param>
        public void Read(uint version, IoBuffer io)
        {
            if (version == 1001)
            {
                var spriteVersion = io.ReadUInt32();
                var spriteSize = io.ReadUInt32();
            }

            this.Width = io.ReadUInt16();
            this.Height = io.ReadUInt16();
            this.Flags = io.ReadUInt32();
            io.ReadUInt16();

            if (this.PaletteID == 0 || this.PaletteID == 0xA3A3)
            {
                this.PaletteID = (ushort)Parent.DefaultPaletteID;
            }

            TransparentColorIndex = io.ReadUInt16();

            var y = io.ReadInt16();
            var x = io.ReadInt16();
            this.Position = new Vector2(x, y);

            this.Decode(io);
        }