public static OnLoginFailResponse ( |
||
Client | The client that received the packet. | |
Packet | GonzoNet.ProcessedPacket | The packet that was received. |
리턴 | void |
public void _OnLoginFailureCity(NetworkClient Client, ProcessedPacket Packet) { Log.LogThis("Received OnLoginFailureCity!", eloglevel.info); if (OnLoginFailureCity != null) { UIPacketHandlers.OnLoginFailResponse(ref NetworkFacade.Client, Packet); OnLoginFailureCity(); } else { //TODO: Error handling... } }
public void _OnLoginFailure(NetworkClient Client, ProcessedPacket packet) { if (OnLoginStatus != null) { UIPacketHandlers.OnLoginFailResponse(ref NetworkFacade.Client, packet); OnLoginStatus(new LoginEvent(EventCodes.LOGIN_RESULT) { Success = false, VersionOK = true }); } else { //TODO: Error handling... } }