/// <summary> /// Adds a new transition that can happen from any possible state /// </summary> /// <param name="transition">The transition instance; The "from" field can be /// left empty, as it has no meaning in this context.</param> public void AddTransitionFromAny(TransitionBase transition) { transition.fsm = this; transition.mono = mono; transition.Init(); transitionsFromAny.Add(transition); }
/// <summary> /// Adds a new transition between two states /// </summary> /// <param name="transition">The transition instance</param> public void AddTransition(TransitionBase transition) { if (!fromNameToTransitions.ContainsKey(transition.from)) { fromNameToTransitions[transition.from] = new List <TransitionBase>(); } transition.fsm = this; transition.mono = mono; transition.Init(); fromNameToTransitions[transition.from].Add(transition); }