public void initialize() { MediaHandler.playBGM(FSCMStrikesBackLogic.Properties.Resources.Five_Armies, "Five_Armies"); background.model = ModelFactory.loadModel("SuperBattleCave"); background.Scale = 3.0f; TurnList.Add(StateHandler.GetPC(0)); TurnList.Add(StateHandler.GetPC(1)); TurnList.Add(StateHandler.GetPC(2)); for (int i = 0; i < MonsterList.Length; i++) { TurnList.Add(MonsterList[i]); } current = StateHandler.GetPC(0); cameraTarget = PCBuilder.getPC(0); strategy = 0; x = 75; y = 50; z = 10; }
internal static PC GetPC(int toGet) { if (toGet < PCs.Length) { return(PCBuilder.getPC(PCs[toGet])); } return(PCBuilder.getPC(PCs[0])); }
public override void action(Monster parent) { if (!charged) { MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1]; Color[] colors = new Color[1]; colors[0] = Color.White; int mX = 400; int mY = 100; int height = 100; int width = 345; string[] attackMessage = new string[1]; attackMessage[0] = "IMA CHARGIN MAH LASERS!"; charged = true; SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State); StateHandler.State = temp; } else if (charged) { charged = false; MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1]; Color[] colors = new Color[1]; colors[0] = Color.White; int mX = 400; int mY = 100; int height = 100; int width = 345; string[] attackMessage = new string[1]; attackMessage[0] = "IMA FIRIN MAH LASERS!"; SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State); StateHandler.State = temp; int choice = Globals.Random(0, 3); int bonus = 1000; if (PCBuilder.getPC(choice).IsDefending()) { bonus = 0; } parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_FIRE, "LASERS", bonus); } }
public static Character acquireTarget() { int choice = Globals.Random(0, 100); choice /= 33; while (PCBuilder.getPC(choice).Health < 1) { choice++; if (choice > 2) { choice = 0; } } return(PCBuilder.getPC(choice)); }
private void nextTurn() { curIndex++; if (current == MonsterList[0]) { curIndex = 0; } if (curIndex > 2) { current = MonsterList[0]; return; } current = StateHandler.GetPC(curIndex); if (current.Health < 1) { bool gameOver = true; for (int i = 0; i < 3; i++) { if (PCBuilder.getPC(i).Health > 0) { gameOver = false; } } if (gameOver) { StateHandler.AddDelay(); Defeat(); } else { nextTurn(); } } else { cameraTarget = current; } }
public CreateMaze() { level = PCBuilder.getPC(0).getLevel(); difficulty = StateHandler.Difficulty; specialflags = 0; }
public override void Update() { if (fresh) { fresh = false; actorList = MapFactory.GetCurrentMaze(); MediaHandler.playBGM(FSCMStrikesBackLogic.Properties.Resources.mazebgm, "mazebgm"); MediaHandler.Background = "default.png"; mainActor = PCBuilder.getPC("John"); actorList.Add(mainActor); StateHandler.CameraTarget = mainActor; if (newGame) { StateHandler.Level = 1; StateHandler.Quest = (new QuestExplore(17, 17, null, 2)); PCBuilder.getPC(0).equipped[0] = ItemFactory.CreateEquip(Globals.WEARFLAG_WEAPON, Globals.ELEMENT_NATURE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(0).equipped[1] = ItemFactory.CreateEquip(Globals.WEARFLAG_CHEST, Globals.ELEMENT_NATURE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(0).equipped[2] = ItemFactory.CreateEquip(Globals.WEARFLAG_HEAD, Globals.ELEMENT_NATURE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(0).equipped[3] = ItemFactory.CreateEquip(Globals.WEARFLAG_LEGS + Globals.WEARFLAG_FEET, Globals.ELEMENT_NATURE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(0).runes[0] = ItemFactory.CreateRune(0, Globals.ELEMENT_NATURE, -1, -1, ""); PCBuilder.getPC(0).Health = PCBuilder.getPC(0).MaxHealth; PCBuilder.getPC(1).equipped[0] = ItemFactory.CreateEquip(Globals.WEARFLAG_WEAPON, Globals.ELEMENT_FIRE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(1).equipped[1] = ItemFactory.CreateEquip(Globals.WEARFLAG_CHEST, Globals.ELEMENT_FIRE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(1).equipped[2] = ItemFactory.CreateEquip(Globals.WEARFLAG_HEAD, Globals.ELEMENT_FIRE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(1).equipped[3] = ItemFactory.CreateEquip(Globals.WEARFLAG_LEGS + Globals.WEARFLAG_FEET, Globals.ELEMENT_FIRE, 1, Globals.ITEM_QUALITY_TRASH, ""); PCBuilder.getPC(1).runes[0] = ItemFactory.CreateRune(0, Globals.ELEMENT_FIRE, -1, -1, ""); PCBuilder.getPC(1).Health = PCBuilder.getPC(1).MaxHealth; PCBuilder.getPC(2).equipped[0] = ItemFactory.CreateEquip(Globals.WEARFLAG_WEAPON, Globals.ELEMENT_PHYSICAL, 3, Globals.ITEM_QUALITY_LEGENDARY, "The Smile"); PCBuilder.getPC(2).equipped[1] = ItemFactory.CreateEquip(Globals.WEARFLAG_HEAD, Globals.ELEMENT_PHYSICAL, 3, Globals.ITEM_QUALITY_LEGENDARY, "The Glasses"); PCBuilder.getPC(2).equipped[2] = ItemFactory.CreateEquip(0, Globals.ELEMENT_PHYSICAL, 4, Globals.ITEM_QUALITY_MYTHICAL, "The Beard"); PCBuilder.getPC(2).equipped[3] = ItemFactory.CreateEquip(Globals.WEARFLAG_CHEST | Globals.WEARFLAG_LEGS | Globals.WEARFLAG_FEET, Globals.ELEMENT_PHYSICAL, 3, Globals.ITEM_QUALITY_LEGENDARY, "The Trenchcoat"); PCBuilder.getPC(2).runes[0] = ItemFactory.CreateRune(0, Globals.ELEMENT_WATER, -1, -1, ""); PCBuilder.getPC(2).Health = PCBuilder.getPC(2).MaxHealth; ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_POTION, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_FIRE + Globals.TYPE_CONSUMABLE_PHYSICAL, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_FIRE, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_WATER, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_NATURE, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); ItemHandler.itemList.Add(ItemFactory.CreateConsumable(Globals.TYPE_CONSUMABLE_PHYSICAL, 0, 1, Globals.ITEM_QUALITY_TRASH, null)); newGame = false; } } if (change) { change = false; mainActor.X = locX; mainActor.Y = locY; } }