void SetInitialReferences() { if (FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerNPCRelationsMaster>() != null) { nPCRelationsMaster = FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerNPCRelationsMaster>(); } }
void SetInitialReferences() { destructibleMaster = GetComponent <DestructibleMaster>(); if (FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerNPCRelationsMaster>() != null) { nPCRelationsMaster = FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerNPCRelationsMaster>(); } if (playerTag == "") { playerTag = "Player"; } }
void SetInitialReferences() { nPCRelationsMaster = GetComponent <GameManagerNPCRelationsMaster>(); gameManagerMaster = GetComponent <GameManagerMaster>(); }
void SetInitialReferences() { nPCMaster = GetComponent <NPCMaster>(); nPCRelationsMaster = FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerNPCRelationsMaster>(); nPCStatePattern = GetComponent <NPCStatePattern>(); }