public static void RotateAndAdd( float[] cosMap, uint bits, ref ComplexFloat source, ref ComplexFloat target, uint arg) { FPGA.Const <uint> mask = GeneratorTools.Mask(bits); if (bits == 0) { target.Re = source.Re; target.Im = source.Im; } else { float cos = 0.0f, sin = 0.0f; uint cosIdx = arg & mask; cos = cosMap[cosIdx]; if (bits > 1) { uint sinIdx = (uint)(cosIdx + (cosMap.Length >> 2)) & mask; sin = cosMap[sinIdx]; } target.Re += source.Re * cos - source.Im * sin; target.Im += source.Re * sin + source.Im * cos; } }
public static void CopyAndNormalize( uint bits, ComplexFloat[] source, ComplexFloat[] target, Direction direction, ref ComplexFloat tmpBuff) { FPGA.Const <float> nFloat = GeneratorTools.FloatArrayLength(bits); for (uint i = 0; i < source.Length; i++) { FPGA.Config.SetInclusiveRange(0, source.Length, i); tmpBuff = source[i]; if (direction == Direction.Forward) { tmpBuff.Re = tmpBuff.Re / nFloat; tmpBuff.Im = tmpBuff.Im / nFloat; } target[i] = tmpBuff; } }
public static void Transform( uint bits, ComplexFloat[] source, ComplexFloat[] target, Direction direction) { FPGA.Const <uint> length = GeneratorTools.ArrayLength(bits); float[] cosMap = GeneratorTools.CosArray(length, direction); FPGA.Config.NoSync(cosMap, target); var eK = new ComplexFloat(); var oK = new ComplexFloat(); var rotated = new ComplexFloat(); var tmp = new ComplexFloat(); for (uint i = 0; i < source.Length; i++) { uint j = FPGA.Runtime.Reverse(i, bits); tmp = source[i]; target[j] = tmp; } uint m = 1; uint groupSize = length; for (uint i = 0; i < bits; i++) { FPGA.Config.SetInclusiveRange(0, bits, i); groupSize = groupSize >> 1; for (uint group = 0; group < m; group++) { FPGA.Config.SetInclusiveRange(0, bits, i); uint arg = groupSize * group; for (uint idx = group; idx < length; idx += m * 2) { FPGA.Config.SetInclusiveRange(0, bits, i); eK = target[idx]; oK = target[idx + m]; FTTools.Rotate(cosMap, bits, ref oK, ref rotated, arg); tmp.Re = eK.Re + rotated.Re; tmp.Im = eK.Im + rotated.Im; target[idx] = tmp; tmp.Re = eK.Re - rotated.Re; tmp.Im = eK.Im - rotated.Im; target[idx + m] = tmp; } } m = m << 1; } FTTools.CopyAndNormalize(bits, target, target, direction, ref tmp); }