public frmLocationEditor(List<Location> Locations, MapParser MapParser, LocationParser LocParser) { this.Locations = Locations; this.MapParser = MapParser; this.LocParser = LocParser; InitializeComponent(); }
public frmEditLocation(Location Loc, MapParser MapParser, LocationParser LocParser, bool NewLoc) { this.NewLoc = NewLoc; this.MapParser = MapParser; this.LocParser = LocParser; this.Loc = Loc; if(Loc!=null) LoadedPid = Loc.Pid; InitializeComponent(); toolTip = new ToolTip(); toolTip.SetToolTip(lblName, "Internal name, used to generate define (for _maps.fos)"); toolTip.SetToolTip(lblWmName, "Worldmap name, shown in-game on the worldmap."); }