public EncounterGroupParser(string filename, FOGAMEParser gameParser, DialogListParser dialogParser, FOGMParser gmParser, MSGParser fodlgParser)
 {
     _gameParser  = gameParser;
     _gmParser    = gmParser;
     _fodlgParser = fodlgParser;
     _filename    = filename;
     _groups      = EncounterGroupFormat.Load(filename);
 }
예제 #2
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 public EncounterGroupParser(string filename, FOGAMEParser gameParser, DialogListParser dialogParser, FOGMParser gmParser, MSGParser fodlgParser)
 {
     _gameParser = gameParser;
     _gmParser = gmParser;
     _fodlgParser = fodlgParser;
     _filename = filename;
     _groups = EncounterGroupFormat.Load(filename);
 }
예제 #3
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        public frmEncounterGroupEditor(List<IZone> Zones, FOGAMEParser GameParser, EncounterGroupParser GroupParser, DialogListParser DialogParser, MSGParser FOObj, MSGParser FODLG, DefineParser DefineParser)
        {
            this.Zones = Zones;
            this.FODLG = FODLG;
            this.DefineParser = DefineParser;
            this.GameParser = GameParser;
            this.GroupParser = GroupParser;
            this.DialogParser = DialogParser;
            InitializeComponent();
            LoadCrTypeDefines();
            LoadArmorProtos(Config.PathArmorProtos, Config.PathHelmetProtos, FOObj);

            foreach (ArmorProto ItProt in ArmorProtos)
                AddArmorProtoToCmb(ItProt, cmbArmorPid);
            foreach (ArmorProto ItProt in HelmetProtos)
                AddArmorProtoToCmb(ItProt, cmbHelmetPid);

            cmbArmorPid.SelectedIndex = 0;
            cmbHelmetPid.SelectedIndex = 0;

            this.frmFilter = new frmFilter(this.DefineParser, null);
        }