예제 #1
0
        public override void OnStart(PartModule.StartState state)
        {
            if (state == StartState.Editor)
            {
                return;
            }
            part.force_activate();
            reprocessor = new FuelReprocessor(part);

            if (part.airlock != null && part.airlock.transform != null)
            {
                if (part.airlock.transform.gameObject != null)
                {
                    Destroy(part.airlock.transform.gameObject);
                }
            }

            anim = part.FindModelAnimators(animName).FirstOrDefault();
            if (anim != null)
            {
                anim[animName].layer = 1;
                if (IsEnabled)
                {
                    anim.Blend(animName, 2, 0);
                }
                else
                {
                    play_down                     = false;
                    anim[animName].speed          = -1f;
                    anim[animName].normalizedTime = 0f;
                    anim.Blend(animName, 0, 1);
                }
            }
        }
예제 #2
0
        public override void OnStart(PartModule.StartState state)
        {
            if (state == StartState.Editor)
            {
                return;
            }
            reprocessor  = new FuelReprocessor(part);
            anti_factory = new AntimatterFactory(part);
            ConfigNode config = PluginHelper.getPluginSaveFile();

            part.force_activate();

            anim  = part.FindModelAnimators(animName1).FirstOrDefault();
            anim2 = part.FindModelAnimators(animName2).FirstOrDefault();
            if (anim != null && anim2 != null)
            {
                anim[animName1].layer  = 1;
                anim2[animName2].layer = 1;
                if (IsEnabled)
                {
                    //anim [animName1].normalizedTime = 1f;
                    //anim2 [animName2].normalizedTime = 1f;
                    //anim [animName1].speed = -1f;
                    //anim2 [animName2].speed = -1f;
                    anim.Blend(animName1, 1, 0);
                    anim2.Blend(animName2, 1, 0);
                }
                else
                {
                    //anim [animName1].normalizedTime = 0f;
                    //anim2 [animName2].normalizedTime = 0f;
                    //anim [animName1].speed = 1f;
                    //anim2 [animName2].speed = 1f;
                    //anim.Blend (animName1, 0, 0);
                    //anim2.Blend (animName2, 0, 0);
                    play_down = false;
                }
                //anim.Play ();
                //anim2.Play ();
            }

            if (IsEnabled && last_active_time != 0)
            {
                float global_rate_multipliers = 1;
                crew_capacity_ratio     = ((float)part.protoModuleCrew.Count) / ((float)part.CrewCapacity);
                global_rate_multipliers = global_rate_multipliers * crew_capacity_ratio;

                if (active_mode == 0)   // Science persistence
                {
                    double now                 = Planetarium.GetUniversalTime();
                    double time_diff           = now - last_active_time;
                    float  altitude_multiplier = (float)(vessel.altitude / (vessel.mainBody.Radius));
                    altitude_multiplier = Math.Max(altitude_multiplier, 1);
                    float stupidity = 0;
                    foreach (ProtoCrewMember proto_crew_member in part.protoModuleCrew)
                    {
                        stupidity += proto_crew_member.stupidity;
                    }
                    stupidity = 1.5f - stupidity / 2.0f;
                    double science_to_add = GameConstants.baseScienceRate * time_diff / 86400 * electrical_power_ratio * stupidity * global_rate_multipliers * PluginHelper.getScienceMultiplier(vessel.mainBody.flightGlobalsIndex, vessel.LandedOrSplashed) / ((float)Math.Sqrt(altitude_multiplier));
                    //part.RequestResource ("Science", -science_to_add);
                    science_awaiting_addition = science_to_add;
                }
                else if (active_mode == 2)     // Antimatter persistence
                {
                    double now       = Planetarium.GetUniversalTime();
                    double time_diff = now - last_active_time;

                    List <PartResource> partresources = new List <PartResource>();
                    part.GetConnectedResources(PartResourceLibrary.Instance.GetDefinition("Antimatter").id, partresources);
                    float currentAntimatter_missing = 0;
                    foreach (PartResource partresource in partresources)
                    {
                        currentAntimatter_missing += (float)(partresource.maxAmount - partresource.amount);
                    }



                    float  total_electrical_power_provided = (float)(electrical_power_ratio * (GameConstants.baseAMFPowerConsumption + GameConstants.basePowerConsumption) * 1E6);
                    double antimatter_mass = total_electrical_power_provided / GameConstants.warpspeed / GameConstants.warpspeed * 1E6 / 20000.0;
                    float  antimatter_peristence_to_add = (float)-Math.Min(currentAntimatter_missing, antimatter_mass * time_diff);
                    part.RequestResource("Antimatter", antimatter_peristence_to_add);
                }
            }
        }
예제 #3
0
        public override void OnStart(PartModule.StartState state) {
            if (state == StartState.Editor) { return; }
            reprocessor = new FuelReprocessor(part);
            anti_factory = new AntimatterFactory(part);
            ConfigNode config = PluginHelper.getPluginSaveFile();

            part.force_activate();

            anim = part.FindModelAnimators(animName1).FirstOrDefault();
            anim2 = part.FindModelAnimators(animName2).FirstOrDefault();
            if (anim != null && anim2 != null) {

                anim[animName1].layer = 1;
                anim2[animName2].layer = 1;
                if (IsEnabled) {
                    //anim [animName1].normalizedTime = 1f;
                    //anim2 [animName2].normalizedTime = 1f;
                    //anim [animName1].speed = -1f;
                    //anim2 [animName2].speed = -1f;
                    anim.Blend(animName1, 1, 0);
                    anim2.Blend(animName2, 1, 0);
                } else {
                    //anim [animName1].normalizedTime = 0f;
                    //anim2 [animName2].normalizedTime = 0f;
                    //anim [animName1].speed = 1f;
                    //anim2 [animName2].speed = 1f;
                    //anim.Blend (animName1, 0, 0);
                    //anim2.Blend (animName2, 0, 0);
                    play_down = false;
                }
                //anim.Play ();
                //anim2.Play ();
            }

            if (IsEnabled && last_active_time != 0) {
                float global_rate_multipliers = 1;
                crew_capacity_ratio = ((float)part.protoModuleCrew.Count) / ((float)part.CrewCapacity);
                global_rate_multipliers = global_rate_multipliers * crew_capacity_ratio;

                if (active_mode == 0) { // Science persistence
                    double now = Planetarium.GetUniversalTime();
                    double time_diff = now - last_active_time;
                    float altitude_multiplier = (float)(vessel.altitude / (vessel.mainBody.Radius));
                    altitude_multiplier = Math.Max(altitude_multiplier, 1);
                    float stupidity = 0;
                    foreach (ProtoCrewMember proto_crew_member in part.protoModuleCrew) {
                        stupidity += proto_crew_member.stupidity;
                    }
                    stupidity = 1.5f - stupidity / 2.0f;
                    double science_to_add = GameConstants.baseScienceRate * time_diff / 86400 * electrical_power_ratio * stupidity * global_rate_multipliers * PluginHelper.getScienceMultiplier(vessel.mainBody.flightGlobalsIndex, vessel.LandedOrSplashed) / ((float)Math.Sqrt(altitude_multiplier));
                    //part.RequestResource ("Science", -science_to_add);
                    science_awaiting_addition = science_to_add;

                } else if (active_mode == 2) { // Antimatter persistence
                    double now = Planetarium.GetUniversalTime();
                    double time_diff = now - last_active_time;

                    List<PartResource> partresources = new List<PartResource>();
                    part.GetConnectedResources(PartResourceLibrary.Instance.GetDefinition("Antimatter").id, PartResourceLibrary.Instance.GetDefinition("Antimatter").resourceFlowMode, partresources);
                    float currentAntimatter_missing = 0;
                    foreach (PartResource partresource in partresources) {
                        currentAntimatter_missing += (float)(partresource.maxAmount - partresource.amount);
                    }



                    float total_electrical_power_provided = (float)(electrical_power_ratio * (GameConstants.baseAMFPowerConsumption + GameConstants.basePowerConsumption) * 1E6);
                    double antimatter_mass = total_electrical_power_provided / GameConstants.warpspeed / GameConstants.warpspeed * 1E6 / 20000.0;
                    float antimatter_peristence_to_add = (float)-Math.Min(currentAntimatter_missing, antimatter_mass * time_diff);
                    part.RequestResource("Antimatter", antimatter_peristence_to_add);
                }
            }
        }
예제 #4
0
        public override void OnStart(PartModule.StartState state) {
            if (state == StartState.Editor) { return; }
            part.force_activate();
            reprocessor = new FuelReprocessor(part);

            if (part.airlock != null && part.airlock.transform != null) {
                if (part.airlock.transform.gameObject != null) {
                    Destroy(part.airlock.transform.gameObject);
                }
            }

            anim = part.FindModelAnimators(animName).FirstOrDefault();
            if (anim != null) {
                anim[animName].layer = 1;
                if (IsEnabled) {
                    anim.Blend(animName, 2, 0);
                } else {
                    play_down = false;
                    anim[animName].speed = -1f;
                    anim[animName].normalizedTime = 0f;
                    anim.Blend(animName, 0, 1);
                }
            }
        }