//This sets the maximum value of each attribute to 20 and the minimum value as 0 private void AttributesForm_Load(object sender, EventArgs e) { ManagerCreation ManagerCreate = new ManagerCreation(); ManagerCreate.Close(); AttackCoaching.Value = controller.GameObjects.ManagerEntity.Attacking; DefCoaching.Value = controller.GameObjects.ManagerEntity.Defending; GoalkeepingCoaching.Value = controller.GameObjects.ManagerEntity.GoalKeeping; MentalCoaching.Value = controller.GameObjects.ManagerEntity.Mental; TacticalCoaching.Value = controller.GameObjects.ManagerEntity.Tactical; YouthDevelopment.Value = controller.GameObjects.ManagerEntity.YouthDev; TechnicalCoaching.Value = controller.GameObjects.ManagerEntity.Technical; FitnessCoaching.Value = controller.GameObjects.ManagerEntity.Fitness; Motivating.Value = controller.GameObjects.ManagerEntity.Motivating; DeterminationManager.Value = controller.GameObjects.ManagerEntity.Determination; PlayerKnowledge.Value = controller.GameObjects.ManagerEntity.PlayerKnowledge; LvlOfDiscipline.Value = controller.GameObjects.ManagerEntity.Discpline; Adaptablity.Value = controller.GameObjects.ManagerEntity.Adaptability; WorkRateManager.Value = controller.GameObjects.ManagerEntity.WorkRateManager; MediaHandling.Value = controller.GameObjects.ManagerEntity.MediaHandling; //This sets each progress bar to the equivalence of the value of the value pegged to the Manager's attribute value ValidateTaxCredit(); }
private void ButNewGame_Click(object sender, EventArgs e) { ManagerCreation fCreate = new ManagerCreation(); fCreate.Show(); this.Hide(); this.Hide(); }