예제 #1
0
        private void ButLoad_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDialog1 = new OpenFileDialog();
            openFileDialog1.Filter = "xml files (*.xml)|*.xml|All files (*.*)|*.*";
            openFileDialog1.ShowDialog();


            if (result != DialogResult.OK)
            {
                string file = openFileDialog1.FileName;
                GameController.SavedGame = true;
                GameController.SavedGameFile = openFileDialog1.FileName;

                InGameHome home = new InGameHome();
                home.Show();
                this.Hide();
            }           
        }
        private void ButContinue_Click(object sender, EventArgs e)
        {
            //var allTeams = DataManager.LoadAllTeams();
            //var manager = DataManager.LoadManager();
            //var managers = manager.ManagerAttributes.Where(man => man.Name != null);

            string   managername = controller.GameObjects.ManagerEntity.Name;
            string   clubname    = controller.GameObjects.ManagerEntity.AssignedClub;
            string   PNation     = controller.GameObjects.ManagerEntity.PrimaryNationality;
            string   SNation     = controller.GameObjects.ManagerEntity.SecondaryNationality;
            string   PLang       = controller.GameObjects.ManagerEntity.PrimaryLanguage;
            string   SLang       = controller.GameObjects.ManagerEntity.SecondaryLanguage;
            DateTime DOB         = controller.GameObjects.ManagerEntity.DateOfBirth;

            controller.GameObjects.ManagerEntity.Attacking       = AttackCoaching.Value;
            controller.GameObjects.ManagerEntity.Defending       = DefCoaching.Value;
            controller.GameObjects.ManagerEntity.GoalKeeping     = GoalkeepingCoaching.Value;
            controller.GameObjects.ManagerEntity.Mental          = MentalCoaching.Value;
            controller.GameObjects.ManagerEntity.Tactical        = TacticalCoaching.Value;
            controller.GameObjects.ManagerEntity.YouthDev        = YouthDevelopment.Value;
            controller.GameObjects.ManagerEntity.Technical       = TechnicalCoaching.Value;
            controller.GameObjects.ManagerEntity.Fitness         = FitnessCoaching.Value;
            controller.GameObjects.ManagerEntity.Motivating      = Motivating.Value;
            controller.GameObjects.ManagerEntity.Determination   = DeterminationManager.Value;
            controller.GameObjects.ManagerEntity.PlayerKnowledge = PlayerKnowledge.Value;
            controller.GameObjects.ManagerEntity.Discpline       = LvlOfDiscipline.Value;
            controller.GameObjects.ManagerEntity.Adaptability    = Adaptablity.Value;
            controller.GameObjects.ManagerEntity.WorkRateManager = WorkRateManager.Value;
            controller.GameObjects.ManagerEntity.MediaHandling   = MediaHandling.Value;
            //This sets each of the Manager's attribute values to the progress bar associated with the attribute.

            saveFileDialog1.Filter = "xml files (*.xml)|*.xml|All files (*.*)|*.*";
            saveFileDialog1.ShowDialog();

            InGameHome HomeScreen = new InGameHome();

            HomeScreen.Show(); this.Hide();
            this.Hide();
        }
예제 #3
0
        private void ButMenuHome_Click(object sender, EventArgs e)
        {
            InGameHome fhome = new InGameHome();

            fhome.Show(); this.Hide();
        }