public static void Initialize() { if (instance == null) { isInitializing = true; instance = Resources.Load(SettingsAssetName) as Settings; if (instance == null) { RuntimeUtils.DebugLog("[FMOD] Cannot find integration settings, creating default settings"); instance = CreateInstance <Settings>(); instance.name = "FMOD Studio Integration Settings"; instance.CurrentVersion = FMOD.VERSION.number; instance.LastEventReferenceScanVersion = FMOD.VERSION.number; #if UNITY_EDITOR if (editorSettings != null) { editorSettings.CreateSettingsAsset(SettingsAssetName); } else { // editorSettings is populated via the static constructor of FMODUnity.EditorSettings when in the Unity editor. RuntimeUtils.DebugLogError("[FMOD] Attempted to instantiate Settings before EditorSettings was populated. " + "Ensure that Settings.Instance is not being called from an InitializeOnLoad method or class."); } #endif } isInitializing = false; } }
public void TriggerParameters() { if (!string.IsNullOrEmpty(parameter)) { FMOD.RESULT result = RuntimeManager.StudioSystem.setParameterByID(parameterDescription.id, value); if (result != FMOD.RESULT.OK) { RuntimeUtils.DebugLogError(string.Format(("[FMOD] StudioGlobalParameterTrigger failed to set parameter {0} : result = {1}"), parameter, result)); } } }