예제 #1
0
 public void Stop()
 {
     RuntimeManager.DeregisterActiveEmitter(this);
     IsActive = false;
     cachedParams.Clear();
     StopInstance();
 }
예제 #2
0
        public void StopInstance()
        {
            if (TriggerOnce && hasTriggered)
            {
                RuntimeManager.DeregisterActiveEmitter(this);
            }

            if (instance.isValid())
            {
                instance.stop(AllowFadeout ? FMOD.Studio.STOP_MODE.ALLOWFADEOUT : FMOD.Studio.STOP_MODE.IMMEDIATE);
                instance.release();
                instance.clearHandle();
            }
        }
예제 #3
0
        protected override void OnDestroy()
        {
            if (!isQuitting)
            {
                HandleGameEvent(EmitterGameEvent.ObjectDestroy);

                if (instance.isValid())
                {
                    RuntimeManager.DetachInstanceFromGameObject(instance);
                    if (eventDescription.isValid() && isOneshot)
                    {
                        instance.release();
                        instance.clearHandle();
                    }
                }

                RuntimeManager.DeregisterActiveEmitter(this);

                if (Preload)
                {
                    eventDescription.unloadSampleData();
                }
            }
        }