private FMOD_Geometry_GetNumPolygons ( |
||
geometry | ||
numpolygons | int | |
리턴 | RESULT |
public RESULT getNumPolygons(ref int numPolygons) { return(Geometry.FMOD_Geometry_GetNumPolygons(geometryraw, ref numPolygons)); }
private FMOD_Geometry_GetNumPolygons ( |
||
geometry | ||
numpolygons | int | |
리턴 | RESULT |
public RESULT getNumPolygons(ref int numPolygons) { return(Geometry.FMOD_Geometry_GetNumPolygons(geometryraw, ref numPolygons)); }