private static bool LoadFEV(string fullFevPath) { if (!(GameDataManager.GameType == GameDataManager.GameTypes.DS1 || GameDataManager.GameType == GameDataManager.GameTypes.DS1R || GameDataManager.GameType == GameDataManager.GameTypes.DS3 || GameDataManager.GameType == GameDataManager.GameTypes.SDT)) { return(false); } string fevKey = Utils.GetShortIngameFileName(fullFevPath); if (_loadedFEVs.Contains(fevKey)) { return(true); } if (!File.Exists(fullFevPath)) { return(false); } Main.WinForm.Invoke(new Action(() => { ERRCHECK(result = _eventSystem.load(fevKey + ".fev")); })); _loadedFEVs.Add(fevKey); return(true); }
public static bool LoadFEV(string fullFevPath) { if (!initialised) { return(false); } //if (!(GameDataManager.GameType == GameDataManager.GameTypes.DS1 || // GameDataManager.GameType == GameDataManager.GameTypes.DS1R || // GameDataManager.GameType == GameDataManager.GameTypes.DS3 || // GameDataManager.GameType == GameDataManager.GameTypes.SDT)) //{ // return false; //} string fevKey = Utils.GetShortIngameFileName(fullFevPath); if (_loadedFEVs.Contains(fevKey)) { return(true); } if (!File.Exists(fullFevPath)) { return(false); } Main.WinForm.Invoke(new Action(() => { UpdateMediaRoot(Path.GetDirectoryName(fullFevPath)); result = _eventSystem.load(fevKey + ".fev"); if (result != RESULT.ERR_FILE_NOTFOUND) { ERRCHECK(result); } })); _loadedFEVs.Add(fevKey); _loadedFEVs_FullPaths.Add(fevKey, Path.GetDirectoryName(fullFevPath)); return(true); }
/// <summary> /// Init the media path & eventsystem /// </summary> #region Constructor(s) public FmodFactory() { // let's create our Event result = FMOD.Event_Factory.EventSystem_Create(ref eventsystem); ERRCHECK(result); // Init the event system object result = eventsystem.init(256, FMOD.INITFLAGS.NORMAL, (IntPtr)null, FMOD.EVENT_INITFLAGS.NORMAL); ERRCHECK(result); // Set the FMOD's default media Path result = eventsystem.setMediaPath(path); ERRCHECK(result); // Load a .fev file exported from FMOD Designer result = eventsystem.load("source.fev"); ERRCHECK(result); // Acces to the group data embedded in the .fev file result = eventsystem.getGroup("source/Noises", false, ref eventgroup); ERRCHECK(result); }