public FMOD.Studio.ParameterInstance getParameter(string name) { FMOD.Studio.ParameterInstance param = null; ERRCHECK(evt.getParameter(name, out param)); return(param); }
/// <summary> /// Gets the parameter. /// </summary> /// <param name="name">The name.</param> /// <returns></returns> public FMOD.Studio.ParameterInstance GetParameter(string name) { FMOD.Studio.ParameterInstance param = null; Logger.ErrorCheck(evt.GetParameter(name, out param)); return(param); }
private void InitMusic() { eMusic = FMODUtility.GetEvent(path); pMood = FMODUtility.GetParameter(eMusic, MOOD_PARAMETER); pState = FMODUtility.GetParameter(eMusic, STATE_PARAMETER); pTrack = FMODUtility.GetParameter(eMusic, TRACK_PARAMETER); }
public RESULT getParameter(string name, out ParameterInstance instance) { using (StringHelper.ThreadSafeEncoding threadSafeEncoding = StringHelper.GetFreeHelper()) { return(FMOD_Studio_EventInstance_GetParameter(handle, threadSafeEncoding.byteFromStringUTF8(name), out instance.handle)); } }
public static ParameterInstance FromFmod(FMOD.Studio.ParameterInstance parameterInstance) { if (parameterInstance == null) { throw new ArgumentNullException("parameterInstance"); } return(new ParameterInstance(parameterInstance)); }
void Awake() { resources = new GameObject[7]; //load buildings that can be spawned resources[0] = Resources.Load("Model Prefabs/Palisade") as GameObject; //0 resources[1] = Resources.Load("Model Prefabs/GateHouse") as GameObject; //1 resources[2] = Resources.Load("Model Prefabs/ChiefHall") as GameObject; //2 resources[3] = Resources.Load("Model Prefabs/HuntersHut") as GameObject; //3 resources[4] = Resources.Load("Model Prefabs/WoodcuttersHut") as GameObject; //4 resources[5] = Resources.Load("Farm/Cow") as GameObject; //5 resources[6] = Resources.Load("Farm/Sheep") as GameObject; //6 //load particle effects destroyParticles = Resources.Load("Particle Effects/DestroyParticles") as GameObject; if (wallsLeft == null) { Debug.Log("NULL LEFT"); } if(wallsRight == null) { Debug.Log("NULL RIGHT"); } //get star rating script starManager = GameObject.Find("StarRating").GetComponent<StarRating>(); //GameObject.FindGameObjectWithTag("StarRatingUI").GetComponent<StarRating>(); //load transforms of build tiles positions.AddRange(GameObject.FindGameObjectsWithTag("BuildLocation")); //spawn Gate house SpawnGateHouse(); //spawn Chiefs Hut SpawnChiefHut(); //spawn buildings WorldSpawn(); //lookAt.position = new Vector3(lookAt.position.x, Terrain.activeTerrain.SampleHeight(lookAt.position), lookAt.position.z); foreach(GameObject i in positions) { i.transform.position = new Vector3(i.transform.position.x, Terrain.activeTerrain.SampleHeight(i.transform.position), i.transform.position.z); } starRatingAudioPar_ = MusicManager.musicManager.GetStarRatingParameter(); starRatingAudioPar_.setValue(starRating); }
public RESULT getParameter(string name, out ParameterInstance instance) { instance = null; IntPtr raw = 0; RESULT rESULT = EventInstance.FMOD_Studio_EventInstance_GetParameter(this.rawPtr, Encoding.UTF8.GetBytes(name + '\0'), out raw); if (rESULT != RESULT.OK) { return rESULT; } instance = new ParameterInstance(raw); return rESULT; }
// Use this for initialization void Start() { GetComponent<FMOD_StudioEventEmitter> ().StartEvent (); levelProgress = GetComponent<FMOD_StudioEventEmitter> ().getParameter ("level_progress"); GetComponent<Camera> ().orthographicSize = level.GetComponent<MeshRenderer> ().bounds.extents.y; float halfWidth = GetComponent<Camera> ().aspect * GetComponent<Camera> ().orthographicSize; minX = level.GetComponent<MeshRenderer>().bounds.min.x + halfWidth; maxX = level.GetComponent<MeshRenderer>().bounds.max.x - halfWidth; targetY = level.position.y - level.GetComponent<MeshRenderer>().bounds.extents.y; transform.position = new Vector3 (Mathf.Clamp (player.position.x, minX, maxX), targetY, transform.position.z); GameObject.Find ("Background").GetComponent<BackgroundController>().SetupCam (); }
public RESULT getDescription(out PARAMETER_DESCRIPTION description) { description = default(PARAMETER_DESCRIPTION); PARAMETER_DESCRIPTION_INTERNAL pARAMETER_DESCRIPTION_INTERNAL; RESULT rESULT = ParameterInstance.FMOD_Studio_ParameterInstance_GetDescription(this.rawPtr, out pARAMETER_DESCRIPTION_INTERNAL); if (rESULT != RESULT.OK) { return(rESULT); } pARAMETER_DESCRIPTION_INTERNAL.assign(out description); return(rESULT); }
public RESULT getParameter(string name, out ParameterInstance instance) { instance = null; IntPtr raw = 0; RESULT rESULT = EventInstance.FMOD_Studio_EventInstance_GetParameter(this.rawPtr, Encoding.UTF8.GetBytes(name + '\0'), out raw); if (rESULT != RESULT.OK) { return(rESULT); } instance = new ParameterInstance(raw); return(rESULT); }
public RESULT getParameterByIndex(int index, out ParameterInstance instance) { instance = null; IntPtr raw = 0; RESULT rESULT = EventInstance.FMOD_Studio_EventInstance_GetParameterByIndex(this.rawPtr, index, out raw); if (rESULT != RESULT.OK) { return(rESULT); } instance = new ParameterInstance(raw); return(rESULT); }
// Use this for initialization void Start() { GetComponent <FMOD_StudioEventEmitter> ().StartEvent(); levelProgress = GetComponent <FMOD_StudioEventEmitter> ().getParameter("level_progress"); GetComponent <Camera> ().orthographicSize = level.GetComponent <MeshRenderer> ().bounds.extents.y; float halfWidth = GetComponent <Camera> ().aspect *GetComponent <Camera> ().orthographicSize; minX = level.GetComponent <MeshRenderer>().bounds.min.x + halfWidth; maxX = level.GetComponent <MeshRenderer>().bounds.max.x - halfWidth; targetY = level.position.y - level.GetComponent <MeshRenderer>().bounds.extents.y; transform.position = new Vector3(Mathf.Clamp(player.position.x, minX, maxX), targetY, transform.position.z); GameObject.Find("Background").GetComponent <BackgroundController>().SetupCam(); }
//the start access and saves a few "pointers" to the necessary scrips and variables //(this is to provide shortcuts to what we want to access and/or change) void Start(){ try{ m_Emitter = gameObject.GetComponent<FMOD_StudioEventEmitter> (); }catch{ Debug.LogWarning("No Emitter attached to this object, i guess i have to do EVERYTHING myself"); //AttachFmodEmitter(); } surfaceTexture = gameObject.GetComponent<GetDominantTexture> (); if(m_Parameter == null){ try{ m_Parameter = m_Emitter.getParameter("Surface"); } catch { Debug.LogWarning("FMOD parameter failed, will try again"); //TryGetParameterAgain(); } } }
public RESULT getParameterByIndex(int index, out ParameterInstance instance) { RESULT result = RESULT.OK; IntPtr parameterinstanceraw = new IntPtr(); instance = null; try { result = FMOD_Studio_EventInstance_GetParameterByIndex(rawPtr, index, out parameterinstanceraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return(result); } instance = new ParameterInstance(); instance.setRaw(parameterinstanceraw); return(result); }
public RESULT getParameter(string name, out ParameterInstance instance) { RESULT result = RESULT.OK; IntPtr parameterinstanceraw = new IntPtr(); instance = null; try { result = FMOD_Studio_EventInstance_GetParameter(rawPtr, Encoding.UTF8.GetBytes(name + Char.MinValue), out parameterinstanceraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return(result); } instance = new ParameterInstance(); instance.setRaw(parameterinstanceraw); return(result); }
IEnumerator VaryWindParam(ParameterInstance param) { float currValue; param.getValue(out currValue); // random range is based on the current settings in FMOD float newValue = Random.Range(0, 10); float amountOfChange = Mathf.Abs(currValue - newValue); // a larger change in speed should be applied over a longer period of time float changeTime = amountOfChange * 3; float elapsedTime = 0; while (elapsedTime < changeTime) { currValue = Mathf.Lerp(currValue, newValue, (elapsedTime / changeTime)); param.setValue(currValue); elapsedTime += Time.deltaTime; yield return null; } StartCoroutine(VaryWindParam(param)); }
private void StopOnFireEvent() { if (this.onFireEventInstance != null) { UnityUtil.ERRCHECK(this.onFireEventInstance.stop(STOP_MODE.ALLOWFADEOUT)); UnityUtil.ERRCHECK(this.onFireEventInstance.release()); this.onFireEventInstance = null; this.onFireHealthParameter = null; } }
private void StopBurningEvent() { if (this.burningEventInstance != null) { UnityUtil.ERRCHECK(this.burningEventInstance.stop(STOP_MODE.ALLOWFADEOUT)); this.burningEventInstance = null; this.sizeParameter = null; this.flareUpParameter = null; } }
void Start() { if(m_MusicEmitter != null) { m_ParameterInstance = m_MusicEmitter.getParameter(m_Parameter); } }
private void SetFmodAsset(FMODAsset sound) { path = sound; eSound = FMODUtility.GetEvent(path); pState = FMODUtility.GetParameter(eSound, STATE_PARAMETER); pVolume = FMODUtility.GetParameter(eSound, VELOCITY_PARAMETER); pMood = FMODUtility.GetParameter(eSound, MOOD_PARAMETER); }
protected override bool isValidInternal() { return(ParameterInstance.FMOD_Studio_ParameterInstance_IsValid(this.rawPtr)); }
public RESULT setValue(float value) { return(ParameterInstance.FMOD_Studio_ParameterInstance_SetValue(this.rawPtr, value)); }
private ParameterInstance(FMOD.Studio.ParameterInstance parameterInstance) : this() { FmodParameterInstance = parameterInstance; }
private void OnDestroy() { if (FMOD_StudioEventEmitter.isShuttingDown) { return; } UnityUtil.Log("Destroy called"); if (this.IsEventInstanceValid()) { if (this.getPlaybackState() != PLAYBACK_STATE.STOPPED) { UnityUtil.Log("Release evt: '" + this.path + "'"); this.ERRCHECK(this.evt.stop(STOP_MODE.IMMEDIATE)); } this.ERRCHECK(this.evt.release()); this.evt = null; this.timeParameter = null; this.windParameter = null; } this.preStartAction = null; this.eventDescription = null; }
public RESULT getParameterByIndex(int index, out ParameterInstance instance) { return(FMOD_Studio_EventInstance_GetParameterByIndex(handle, index, out instance.handle)); }
public RESULT getParameter(string name, out ParameterInstance instance) { instance = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_EventInstance_GetParameter(rawPtr, Encoding.UTF8.GetBytes(name + Char.MinValue), out newPtr); if (result != RESULT.OK) { return result; } instance = new ParameterInstance(newPtr); return result; }
public void UpdateSFXParam(EventInstance soundEffect, ParameterInstance param, float value) { }
public RESULT getParameterByIndex(int index, out ParameterInstance instance) { instance = null; IntPtr raw = 0; RESULT rESULT = EventInstance.FMOD_Studio_EventInstance_GetParameterByIndex(this.rawPtr, index, out raw); if (rESULT != RESULT.OK) { return rESULT; } instance = new ParameterInstance(raw); return rESULT; }
public RESULT getValue(out float value) { return(ParameterInstance.FMOD_Studio_ParameterInstance_GetValue(this.rawPtr, out value)); }
public RESULT getParameterByIndex(int index, out ParameterInstance instance) { instance = null; IntPtr newPtr = new IntPtr(); RESULT result = FMOD_Studio_EventInstance_GetParameterByIndex(rawPtr, index, out newPtr); if (result != RESULT.OK) { return result; } instance = new ParameterInstance(newPtr); return result; }
//This function is obsolete and do not function the way i want private void TryGetParameterAgain() { AttachFmodEmitter (); try{ m_Parameter = m_Emitter.getParameter("Surface"); }catch{ Debug.Log("Get parameter failed Again"); } }