// Start is called before the first frame update void Awake() { bus = FMODUnity.RuntimeManager.GetBus(busPath); string path = ""; bus.getPath(out path); print(path); }
// Start is called before the first frame update void Awake() { bus = FMODUnity.RuntimeManager.GetBus(busPath); string path = ""; bus.getPath(out path); print(path); }