public static void AnimalShelterFIFO() { Animal cat1 = new Cat(); Animal dog1 = new Dog(); Animal cat2 = new Cat(); Animal dog2 = new Dog(); Animal dog3 = new Dog(); AnimalShelter AShelter = new AnimalShelter(cat1); AShelter.Enqueue(dog1); AShelter.Enqueue(cat2); AShelter.Enqueue(dog2); AShelter.Enqueue(dog3); Console.WriteLine(cat1.Name); Console.WriteLine(dog1.Name); Console.WriteLine(cat2.Name); Console.WriteLine(dog2.Name); Console.WriteLine(dog3.Name); Console.WriteLine("Dequeue front animal: cat"); Console.WriteLine(AShelter.Dequeue("cat").Name); Console.WriteLine("Dequeue not front cat."); Console.WriteLine(AShelter.Dequeue("cat").Name); }
static void Main(string[] args) { Dog dog = new Dog(); AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(dog); Animal animal = shelter.Dequeue("cat"); }
static void Main(string[] args) { AnimalShelter shelter = new AnimalShelter(); FIFOAnimalShelter(shelter); Console.ReadLine(); }
/// <summary> /// This tests if the dequeueing works /// </summary> static void DequeueTheShelter() { AnimalShelter shelter = new AnimalShelter(); Dog dog = new Dog() { Name = "Spot", Loudness = 10m }; shelter.Enqueue(dog); Cat cat = new Cat() { Name = "Josie", Cuteness = 200m }; shelter.Enqueue(cat); Dog dog1 = new Dog() { Name = "Leo", Loudness = 3m }; shelter.Enqueue(dog); Cat cat1 = new Cat() { Name = "Razzle", Cuteness = 4000m }; shelter.Enqueue(cat); Dog dog2 = new Dog() { Name = "Spike", Loudness = 55m }; shelter.Enqueue(dog); Cat cat2 = new Cat() { Name = "Crazy", Cuteness = 6000m }; shelter.Enqueue(cat); Cat emptyCat = new Cat(); Dog emptyDog = new Dog(); Animal animal = shelter.Dequeue("dog"); Console.WriteLine(animal.Name); }
/// <summary> /// demonstrates Enqueue and Dequeue behaviors for standard and edge cases /// </summary> /// <param name="shelter"> AnimalShelter object (empty) to test behaviors </param> static void FIFOAnimalShelter(AnimalShelter shelter) { Console.WriteLine("*** EMPTY SHELTER ***"); Console.WriteLine("Retrieve dog from empty shelter:"); shelter.Dequeue("dog"); Console.WriteLine("Retrieve cat from empty shelter:"); shelter.Dequeue("cat"); Console.WriteLine("\n*** ADD SOME CRITTERS TO THE SHELTER ***"); Dog rocket = new Dog("Rocket"); Cat bart = new Cat("Bart"); Dog bandit = new Dog("Bandit"); Cat bongo = new Cat("Bongo"); Dog zuni = new Dog("Zuni"); shelter.Enqueue(rocket); Console.WriteLine($"Added {shelter.Primary.Rear.Name} the {shelter.Primary.Rear.Species} to the shelter."); shelter.Enqueue(bart); Console.WriteLine($"Added {shelter.Primary.Rear.Name} the {shelter.Primary.Rear.Species} to the shelter."); shelter.Enqueue(bandit); Console.WriteLine($"Added {shelter.Primary.Rear.Name} the {shelter.Primary.Rear.Species} to the shelter."); shelter.Enqueue(bongo); Console.WriteLine($"Added {shelter.Primary.Rear.Name} the {shelter.Primary.Rear.Species} to the shelter."); shelter.Enqueue(zuni); Console.WriteLine($"Added {shelter.Primary.Rear.Name} the {shelter.Primary.Rear.Species} to the shelter."); Console.WriteLine("\n*** HOST AN ADOPT-A-PET DAY IN THE WENDY'S PARKING LOT ***"); Animal adopted = shelter.Dequeue("dog"); Console.WriteLine($"{adopted.Name} the {adopted.Species} has been adopted! {shelter.Primary.Front.Name} the {shelter.Primary.Front.Species} is first in line."); adopted = shelter.Dequeue("dog"); Console.WriteLine($"{adopted.Name} the {adopted.Species} has been adopted! {shelter.Primary.Front.Name} is first in line."); adopted = shelter.Dequeue("cat"); Console.WriteLine($"{adopted.Name} the {adopted.Species} has been adopted! {shelter.Primary.Front.Name} the {shelter.Primary.Front.Species} is first in line."); Console.WriteLine("\n*** SOMEONE WANTS A PET-GRAB-BAG ***"); adopted = shelter.Dequeue(""); Console.WriteLine($"{adopted.Name} the {adopted.Species} has been adopted! {shelter.Primary.Front.Name} is first in line."); Console.WriteLine("\n*** A TEENAGER WANTS A BABBOON ***"); adopted = shelter.Dequeue("babboon"); }
static void Main(string[] args) { AnimalShelter shelter = new AnimalShelter(new Dog("Moby")); shelter.Enqueue(new Cat("Boots")); shelter.Enqueue(new Dog("Coco")); Console.WriteLine(shelter.Dequeue("cat").Name); Console.WriteLine(shelter.Dequeue("dog").Name); Console.WriteLine(shelter.Dequeue("").Name); try { Console.WriteLine(shelter.Dequeue("dog")); } catch (Exception e) { Console.WriteLine(e.Message); } Console.ReadKey(); }
static void FIFOAnimalShelter() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Cat")); shelter.Enqueue(new Animal("Cat")); Console.WriteLine(shelter.Dequeue("cat").Value); Console.WriteLine(shelter.Dequeue("cat").Value); Console.WriteLine(shelter.Dequeue("cat").Value); Console.WriteLine(shelter.Dequeue("dog").Value); Console.WriteLine(shelter.Dequeue("dog").Value); Console.WriteLine(shelter.Dequeue("dog").Value); Console.WriteLine(shelter.Dequeue("dog").Value); Console.WriteLine(shelter.Dequeue("dog").Value); }
static void FIFOAnimalShelter() { Cat cat1 = new Cat(); Cat cat2 = new Cat(); Dog dog1 = new Dog(); Dog dog2 = new Dog(); AnimalShelter animalShelter = new AnimalShelter(cat1); animalShelter.Enqueue(dog1); animalShelter.Enqueue(dog2); animalShelter.Enqueue(cat2); Console.WriteLine(animalShelter.Print()); Console.WriteLine($"The animal taken out is {animalShelter.Dequeue("Dog").Name}"); Console.WriteLine(animalShelter.Print()); }
public static void FIFOAnimalShelter() { Animal dog1 = new Animal("dog"); Animal dog2 = new Animal("dog"); Animal dog3 = new Animal("dog"); Animal cat1 = new Animal("cat"); Animal cat2 = new Animal("cat"); Animal cat3 = new Animal("cat"); AnimalShelter Shelter = new AnimalShelter(dog1); Shelter.Enqueue(dog2); Shelter.Enqueue(dog3); Shelter.Enqueue(cat1); Shelter.Enqueue(cat2); Shelter.Enqueue(cat3); Console.WriteLine(dog1.AnimalType); Console.WriteLine(dog2.AnimalType); Console.WriteLine(dog3.AnimalType); Console.WriteLine(cat1.AnimalType); Console.WriteLine(cat2.AnimalType); Console.WriteLine(cat3.AnimalType); Console.WriteLine("dog" == "cat"); Console.WriteLine("Dequeue animal at front: dog"); Console.WriteLine(Shelter.Dequeue("dog").AnimalType); Console.WriteLine("==========================="); Console.WriteLine("Dequeue animal not at front: cat"); Console.WriteLine(Shelter.Dequeue("cat").AnimalType); Console.WriteLine("==========================="); Console.WriteLine("Dequeue animal with bad target: zhevra"); Console.WriteLine(Shelter.Dequeue("zhevra").AnimalType); }
/// <summary> /// This is a basic test to make sure that everything works /// </summary> static void FIFOAnimalShelter() { AnimalShelter animalShelter = new AnimalShelter(new Animal("cat")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("cat")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("cat")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("dog")); animalShelter.Enqueue(new Animal("cat")); animalShelter.Enqueue(new Animal("cat")); animalShelter.Print(); string pref = "dog"; Animal dequeuedAnimal = animalShelter.Dequeue(pref); animalShelter.Print(); Console.WriteLine(dequeuedAnimal.Value); }
static void Main(string[] args) { Dog dog1 = new Dog("dog 1!"); Dog dog2 = new Dog("dog 2!"); Dog dog3 = new Dog("dog 3!"); Cat cat1 = new Cat("cat 1!"); Cat cat2 = new Cat("cat 2!"); AnimalShelter shelter = new AnimalShelter(dog1); shelter.Enqueue(cat1); shelter.Enqueue(dog2); shelter.Enqueue(dog3); shelter.Enqueue(cat2); Console.WriteLine($"First animal in queue is: {shelter.Peek().Value}"); Console.WriteLine($"Grabbing first cat in queue: {shelter.Dequeue("cat").Value}"); Console.WriteLine($"Checking that order is back to normal, first animal in queue now is still: {shelter.Peek().Value}"); Console.WriteLine($"Grabbing first dog in queue: {shelter.Dequeue("dog").Value}"); Console.WriteLine($"Now first animal in queue is: {shelter.Peek().Value}"); Console.WriteLine($"Typing anything other than 'dog' or 'cat' will give us first animal: {shelter.Dequeue("horse").Value}"); }
public static void FIFOAnimalShelter() { Cat cat1 = new Cat("Fluffy"); Cat cat2 = new Cat("Kitty"); Dog dog1 = new Dog("Taco"); Dog dog2 = new Dog("Zuzu"); Dog dog3 = new Dog("Pepe"); AnimalShelter animalShelter = new AnimalShelter(cat1); animalShelter.Enqueue(cat2); animalShelter.Enqueue(dog1); animalShelter.Enqueue(dog2); animalShelter.Enqueue(dog3); Animal someAnimal = animalShelter.DequeueWithType(typeof(Dog)); Console.WriteLine($"The first available {someAnimal.GetType().Name} is called {someAnimal.Name}"); someAnimal = animalShelter.DequeueWithType(typeof(Cat)); Console.WriteLine($"The first available {someAnimal.GetType().Name} is called {someAnimal.Name}"); someAnimal = animalShelter.DequeueWithType(typeof(Snake)); Console.WriteLine($"The first available Snake is {(someAnimal != null ? someAnimal.Name : "N/A")}"); someAnimal = animalShelter.DequeueWithType(); Console.WriteLine($"The first available animal is a {someAnimal.GetType().Name} with a name {someAnimal.Name}"); }
/// <summary> /// Testing out Animal Shelter Method /// </summary> static void FIFOAnimalShelter() { Animal DogSpotty = new Animal("Spotty", "Dog"); Animal CatMittens = new Animal("Mittens", "Cat"); Animal DogWoofy = new Animal("Woofy", "Dog"); Animal DogSpike = new Animal("Spike", "Dog"); Animal DogMrBeans = new Animal("MrBeans", "Dog"); Animal CatFluffy = new Animal("Fluffy", "Cat"); Animal CatMrEvil = new Animal("MrEvil", "Cat"); Animal CatMisty = new Animal("Misty", "Cat"); List <Animal> AllMyAnimals = new List <Animal>() { DogSpotty, CatMittens, DogWoofy, DogSpike, DogMrBeans, CatFluffy, CatMrEvil, CatMisty }; AnimalShelter MyAnimalShelter = new AnimalShelter(); Console.WriteLine("The Shelter has the following animals in the order it was received:"); foreach (var items in AllMyAnimals) { MyAnimalShelter.Enqueue(new Node(items)); Console.WriteLine($"{items.Name} who is a {items.Type}"); } Animal MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"{MyAnimal.Name} is at the Front of the Shelter"); Animal ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Whatever").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"Any animal is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Dog").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Dog is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Cat").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Cat is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Cat").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Cat is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Cat").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Cat is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Dog").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Dog is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Lion").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Lion is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Dog").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Dog is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("W").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"Any animal is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); ReturnAnimal = (Animal)MyAnimalShelter.Dequeue("Dog").Data; MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"A Dog is removed so {ReturnAnimal.Name} has been released and {MyAnimal.Name} is now at the front"); Animal NewCat = new Animal("Bubbles", "Cat"); Animal NewDog = new Animal("Labby", "Dog"); MyAnimalShelter.Enqueue(new Node(NewCat)); MyAnimalShelter.Enqueue(new Node(NewCat)); MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Console.WriteLine($"{NewCat.Name} who is a {NewCat.Type} has been added and {NewDog.Name} who is a {NewDog.Type} has been added so {MyAnimal.Name} is at the front."); }