public Hunt(IEnumerable<XElement> taskNodes) { var tasks = new List<HuntingTask>(); foreach (var node in taskNodes) { var locationNode = node.Element("Location"); var task = new HuntingTask(locationNode); task.Monster = node.Attribute("monster").Value; task.Quantity = int.Parse(node.Attribute("quantity").Value); tasks.Add(task); } Tasks = tasks; }
/// <summary> /// Populates the page with content passed during navigation. Any saved state is also /// provided when recreating a page from a prior session. /// </summary> /// <param name="navigationParameter">The parameter value passed to /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested. /// </param> /// <param name="pageState">A dictionary of state preserved by this page during an earlier /// session. This will be null the first time a page is visited.</param> protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState) { this._task = navigationParameter as HuntingTask; }