public new CraftingSimEx Clone(bool copyActions = false) { CraftingSimEx result = new CraftingSimEx(); result.SetRecipe(CurrentRecipe); CopyTo(result, copyActions); return(result); }
private void ConditionalSolvingWindow_FinishedConditionExecution(CraftingSimEx obj) { Sim.RemoveActions(); for (int i = 0; i < obj.StepSettings.Length; i++) { Sim.StepSettings[i].RecipeCondition = obj.StepSettings[i].RecipeCondition; } Sim.AddActions(true, obj.GetCraftingActions()); }
public MainWindow() { InitializeComponent(); Sim = new CraftingSimEx(); Sim.FinishedStep += Sim_FinishedStep; Sim.FinishedExecution += Sim_FinishedExecution; Sim.PropertyChanged += Sim_PropertyChanged; }
public virtual void CopyTo(CraftingSimEx sim, bool copyActions = false) { sim.Level = Level; sim.BaseCraftsmanship = BaseCraftsmanship; sim.BaseControl = BaseControl; sim.BaseMaxCP = BaseMaxCP; sim.CraftsmanshipBuff = CraftsmanshipBuff; sim.ControlBuff = ControlBuff; sim.MaxCPBuff = MaxCPBuff; sim.StepSettings = new CraftingSimStepSettings[MaxActions]; for (int i = 0; i < MaxActions; i++) { sim.StepSettings[i] = StepSettings[i].Clone(); } ; if (copyActions) { sim.RemoveActions(); sim.AddActions(false, GetCraftingActions()); sim.Step = Step; sim.CurrentDurability = CurrentDurability; sim.CurrentProgress = CurrentProgress; sim.CurrentQuality = CurrentQuality; sim.CurrentCP = CurrentCP; sim.InnerQuietBuff = InnerQuietBuff?.Clone() as InnerQuietBuff; if (sim.InnerQuietBuff != null) { sim.CraftingBuffs.Add(sim.InnerQuietBuff); } sim.WasteNotBuff = WasteNotBuff?.Clone() as WasteNotBuff; if (sim.WasteNotBuff != null) { sim.CraftingBuffs.Add(sim.WasteNotBuff); } sim.VenerationBuff = VenerationBuff?.Clone() as VenerationBuff; if (sim.VenerationBuff != null) { sim.CraftingBuffs.Add(sim.VenerationBuff); } sim.GreatStridesBuff = GreatStridesBuff?.Clone() as GreatStridesBuff; if (sim.GreatStridesBuff != null) { sim.CraftingBuffs.Add(sim.GreatStridesBuff); } sim.InnovationBuff = InnovationBuff?.Clone() as InnovationBuff; if (sim.InnovationBuff != null) { sim.CraftingBuffs.Add(sim.InnovationBuff); } sim.MuscleMemoryBuff = MuscleMemoryBuff?.Clone() as MuscleMemoryBuff; if (sim.MuscleMemoryBuff != null) { sim.CraftingBuffs.Add(sim.MuscleMemoryBuff); } sim.ManipulationBuff = ManipulationBuff?.Clone() as ManipulationBuff; if (sim.ManipulationBuff != null) { sim.CraftingBuffs.Add(sim.ManipulationBuff); } sim.ObserveBuff = ObserveBuff?.Clone() as ObserveBuff; if (sim.ObserveBuff != null) { sim.CraftingBuffs.Add(sim.ObserveBuff); } sim.NameOfTheElementsBuff = NameOfTheElementsBuff?.Clone() as NameOfTheElementsBuff; sim.NameOfTheElementsUsed = NameOfTheElementsUsed; } }